Ironman Helmet - 3D Studio Max - WIP

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    • Ironman Helmet - 3D Studio Max - WIP

      I HAVE MOVED THIS FROM THE CHATBOX
      --------------------------------------------------


      Hey Bros and Broettes,

      If you haven't seen my thread in the YouTube section yet, well you should, cause this is what its referring to.

      I've spent some time tonight, only about 2-4 hours working on this, my first 3D project since I broke up for Holidays in May.
      I decided I wanted to try fully modelling Ironman, to the best of my abilities.

      So my first attempt at modelling his entire body , didn't go to well, ... Actually, its not that bad, but it felt like a lot of hard work for something I was sure was going to cause problems later on.


      ------

      So instead,

      What I thought, was approach him piece by mechanical piece, which sounds exhausting...... because it actually is....

      So, here you go, some progress :)



      ------------

      This was about 1 hour into the project, tackling the main faces with as few Polys as possible,
      which means I can keep track of what's going on easily without getting confused
      by all the lines

      -

      So at this point you can probably tell, im really curious to see how it would look
      Turbosmoothed (High Poly) and with a quick paint job,

      and to be quite honest....

      not that bad :)



      ----------------

      To get this tight controlled high quality metal look,
      I had to add more loops to the sharp angles in the face,

      You can tell as these areas have a higher concentration of white lines
      which shows after the turbosmooth was applied these areas were very limited,
      on how smooth they could get

      -

      Finally,

      I was so bored I ended up finishing the overall helmet, to a rough level
      meaning I could get a better judge on how the poly flow
      was going to go overall


      TADA!


      -------------

      This project is now where near finished,

      I merely managed to ALMOST complete a very basic layout of his head, as it lacks many details;
      Such as, Overall Thickness for one,
      His Eyes,
      And smaller details such as vents and metal tracing around his head



      I would really like to hear what you guys think of this,
      And how you would like to see this implemented into my gaming Videos,
      I really enjoy 3D modelling..... At times <_<

      and, i feel as though, All of you would also enjoy to see this
      "Behind the Scenes"
      So to speak of game development.


      -----


      A few ideas could be,


      - Model an object/Character/Scene from an unreleased up coming title, ready for presentation on release day

      - A Bi-Weekly or Monthly Model, Subscribers choice, anything from any game/film

      - Tutorials to show you how to create simple assets

      - Time-lapse of the model, released in videos over the week,
      (Probably hour long videos, sped up and released as parts)



      Any Comments and Critiques are welcome :)




      Check us out
    • UPDATES IN THE HIZ - OUSE

      Feast your eyeballs on this beauty ;)



      Im slightly sad, cause this is only a Test Screenie, and theres a few smoothing and shading errors on him

      But, i've only spent like 8 hours on this IF that, i should really time myself....

      So hopefully, with a bit more time and care, Ill of modeled the Movie

      Ironman 3

      LOL, I wish :)

      Hope you like the update guys :D
      Check us out
    • MonkiVirus wrote:

      UPDATES IN THE HIZ - OUSE

      Feast your eyeballs on this beauty ;)



      Im slightly sad, cause this is only a Test Screenie, and theres a few smoothing and shading errors on him

      But, i've only spent like 8 hours on this IF that, i should really time myself....

      So hopefully, with a bit more time and care, Ill of modeled the Movie

      Ironman 3

      LOL, I wish :)

      Hope you like the update guys :D
      SOO BAD ASS ! O:


      I bet you can't click that dancin' Buu