bestbest333 wrote:
@Kneesocks, good to know Unreal worked for you. For me, Unreal lags even more than Unity, and CryEngine literally shuts down my computer. *sadface*
That again with Unreal can be due to the poor coding. xD

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bestbest333 wrote:
@Kneesocks, good to know Unreal worked for you. For me, Unreal lags even more than Unity, and CryEngine literally shuts down my computer. *sadface*
peachvomit wrote:
Okay, here's my feedback... well, first of all it's not bad at all for one man project! I think this could be very good with some more work. Mmm, I had screen on 1360x768 and graphics good - no lag... which is good I guess since I usually lag so bad in this type of games. Tho' I could say it did slow down like 20% when the music started but no actual lag. Uhh... I personally hate the Unity WASD movement - it's very stiff and when you want to make a sharp turn you have to sweep with your mouse and that's never good. I don't know if you can work on it but if you can, I suggest you do. Also since I'm a genius it took me a moment to understand I can pick up the keys only when the red dot is 100% on top of the item: I don't know how it would work to pick something up in a hurry if something was after me. I also had so much trouble escaping the Ao Oni creature because I couldn't make a sharp turn (but I mentioned that already yeah) after picking up the item that triggered him to show up. Oh and he scared the **** out of me. Thanks. xD
OK, that's all. I hope this was constructive and not plain silly... I tried. lol. But yeah, I suggest you keep working on it!![]()
IDCgames wrote:
Thanks alot, i really appreciate itpeachvomit wrote:
Okay, here's my feedback... well, first of all it's not bad at all for one man project! I think this could be very good with some more work. Mmm, I had screen on 1360x768 and graphics good - no lag... which is good I guess since I usually lag so bad in this type of games. Tho' I could say it did slow down like 20% when the music started but no actual lag. Uhh... I personally hate the Unity WASD movement - it's very stiff and when you want to make a sharp turn you have to sweep with your mouse and that's never good. I don't know if you can work on it but if you can, I suggest you do. Also since I'm a genius it took me a moment to understand I can pick up the keys only when the red dot is 100% on top of the item: I don't know how it would work to pick something up in a hurry if something was after me. I also had so much trouble escaping the Ao Oni creature because I couldn't make a sharp turn (but I mentioned that already yeah) after picking up the item that triggered him to show up. Oh and he scared the **** out of me. Thanks. xD
OK, that's all. I hope this was constructive and not plain silly... I tried. lol. But yeah, I suggest you keep working on it!![]()
to bros with lag:
I set the graphics to the lowest point possible and it gave me 3.000 frames per second.
This may sound stupid but maybe your drivers aren't up to date ?
bestbest333 wrote:
Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.
Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try)
And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.
Good luck!
Kneesocks wrote:
bestbest333 wrote:
Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.
Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try)
And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.
Good luck!
That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.
It's a good thing, I've deleted more than half of the lights in the scenes. (all levels already were in seperated scenes) - and I've cut the resolution of the textures with 50%.... That's all I can do. there is a link in my first postbestbest333 wrote:
Kneesocks wrote:
bestbest333 wrote:
Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.
Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try)
And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.
Good luck!
That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.
Don't mind my ideas, I'm just throwing random ideas out that may or may not helpBy the way, the thing you said above, is it a good or bad thing (can't tell; english = second language for me
)
IDCgames wrote:
It's a good thing, I've deleted more than half of the lights in the scenes. (all levels already were in seperated scenes) - and I've cut the resolution of the textures with 50%.... That's all I can do. there is a link in my first postbestbest333 wrote:
Kneesocks wrote:
bestbest333 wrote:
Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.
Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try)
And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.
Good luck!
That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.
Don't mind my ideas, I'm just throwing random ideas out that may or may not helpBy the way, the thing you said above, is it a good or bad thing (can't tell; english = second language for me
)
IDCgames wrote:
It's a good thing, I've deleted more than half of the lights in the scenes. (all levels already were in seperated scenes) - and I've cut the resolution of the textures with 50%.... That's all I can do. there is a link in my first post
The post was edited 2 times, last by UnnamedGS ().
The post was edited 5 times, last by zykoveddy ().
zykoveddy wrote:
Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.
zykoveddy wrote:
Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.
zykoveddy wrote:
Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.
Yea it looks really cool. Only that.It looks really cool.
PewPiggeh wrote:
Yea it looks really cool. Only that.It looks really cool.
Sorry...but maybe if you give more effort in what you do it wouldn't be that bad![]()
PewPiggeh wrote:
Yea it looks really cool. Only that.It looks really cool.
Sorry...but maybe if you give more effort in what you do it wouldn't be that bad![]()
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