Ao Oni 3D V0.3 released

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  • peachvomit wrote:

    Okay, here's my feedback... well, first of all it's not bad at all for one man project! I think this could be very good with some more work. Mmm, I had screen on 1360x768 and graphics good - no lag... which is good I guess since I usually lag so bad in this type of games. Tho' I could say it did slow down like 20% when the music started but no actual lag. Uhh... I personally hate the Unity WASD movement - it's very stiff and when you want to make a sharp turn you have to sweep with your mouse and that's never good. I don't know if you can work on it but if you can, I suggest you do. Also since I'm a genius it took me a moment to understand I can pick up the keys only when the red dot is 100% on top of the item: I don't know how it would work to pick something up in a hurry if something was after me. I also had so much trouble escaping the Ao Oni creature because I couldn't make a sharp turn (but I mentioned that already yeah) after picking up the item that triggered him to show up. Oh and he scared the **** out of me. Thanks. xD

    OK, that's all. I hope this was constructive and not plain silly... I tried. lol. But yeah, I suggest you keep working on it! :D
    Thanks alot, i really appreciate it

    to bros with lag:

    I set the graphics to the lowest point possible and it gave me 3.000 frames per second.
    This may sound stupid but maybe your drivers aren't up to date ?
  • IDCgames wrote:

    peachvomit wrote:

    Okay, here's my feedback... well, first of all it's not bad at all for one man project! I think this could be very good with some more work. Mmm, I had screen on 1360x768 and graphics good - no lag... which is good I guess since I usually lag so bad in this type of games. Tho' I could say it did slow down like 20% when the music started but no actual lag. Uhh... I personally hate the Unity WASD movement - it's very stiff and when you want to make a sharp turn you have to sweep with your mouse and that's never good. I don't know if you can work on it but if you can, I suggest you do. Also since I'm a genius it took me a moment to understand I can pick up the keys only when the red dot is 100% on top of the item: I don't know how it would work to pick something up in a hurry if something was after me. I also had so much trouble escaping the Ao Oni creature because I couldn't make a sharp turn (but I mentioned that already yeah) after picking up the item that triggered him to show up. Oh and he scared the **** out of me. Thanks. xD

    OK, that's all. I hope this was constructive and not plain silly... I tried. lol. But yeah, I suggest you keep working on it! :D
    Thanks alot, i really appreciate it

    to bros with lag:

    I set the graphics to the lowest point possible and it gave me 3.000 frames per second.
    This may sound stupid but maybe your drivers aren't up to date ?


    Updated my drivers about 2 weeks ago.

    YouTube: Riivalzz | Xfire: rivalfalcon | Steam: TheRival96
  • Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.

    Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try) ^^

    And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.

    Good luck!
  • bestbest333 wrote:

    Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.

    Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try) ^^

    And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.

    Good luck!

    That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.



  • Kneesocks wrote:

    bestbest333 wrote:

    Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.

    Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try) ^^

    And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.

    Good luck!

    That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.


    Don't mind my ideas, I'm just throwing random ideas out that may or may not help ^^ By the way, the thing you said above, is it a good or bad thing (can't tell; english = second language for me :) )
  • bestbest333 wrote:

    Kneesocks wrote:

    bestbest333 wrote:

    Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.

    Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try) ^^

    And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.

    Good luck!

    That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.


    Don't mind my ideas, I'm just throwing random ideas out that may or may not help ^^ By the way, the thing you said above, is it a good or bad thing (can't tell; english = second language for me :) )
    It's a good thing, I've deleted more than half of the lights in the scenes. (all levels already were in seperated scenes) - and I've cut the resolution of the textures with 50%.... That's all I can do. there is a link in my first post
  • IDCgames wrote:

    bestbest333 wrote:

    Kneesocks wrote:

    bestbest333 wrote:

    Try re-sizing the texures; using GIMP would be easy for that as it's free; you just insert the whole texture (Ctrl+A) and use the "Scale" tool to make it as big as you want (prefferably twice as smaller as it is now). Note that for most people (that are normal gamers) graphics won't matter, as long as gameplay&story is worthy.

    Also, what type of lights did you use? Try changing the light types in the Unity3D editor (instead of putting a radial light, or whatever it's called, for example, put a directional light in a corner; perhaps that will reduce lag, or even increase it; it's worth a try) ^^

    And, in the future, when you'll do the "teleport" from rooms to rooms, try making each room into a separate file (level), so that the game won't have to load and render all the rooms at once, even though only 1 of them is visible at a time.

    Good luck!

    That isn't even so dumb what you say there. The lag might be caused due to the fact the lights illuminate stuff in "real time" meaning they are not pre-rendered etc. blargh , lost my words for it.


    Don't mind my ideas, I'm just throwing random ideas out that may or may not help ^^ By the way, the thing you said above, is it a good or bad thing (can't tell; english = second language for me :) )
    It's a good thing, I've deleted more than half of the lights in the scenes. (all levels already were in seperated scenes) - and I've cut the resolution of the textures with 50%.... That's all I can do. there is a link in my first post

    It may not be really the light , have you tried prerendering the light or something (set it in different settings?)



  • IDCgames wrote:

    It's a good thing, I've deleted more than half of the lights in the scenes. (all levels already were in seperated scenes) - and I've cut the resolution of the textures with 50%.... That's all I can do. there is a link in my first post
    I tried out your game, love it by the way. Ao Oni scared the life out of me haha.

    Just popped by to see if I can help by suggesting some fixes for lag related issues :)

    Have you got any shaders on? Some of them can be very demanding, especially ones like Motion Blur, SSAO, and Tilt... er, (forgot the name), you could try creating some OnGUI button to turn it on or off, or something. You can use GetComponent(SSAO).enabled = false; to turn off components. Or you can just remove the scripts all together for your low-res version. Either way seems just as fine. Of course, that's if you are using shaders, which I can't really tell... Particle effects can also cause an issue, too many in Unity3D can cause some serious lag.

    I hope I might have helped in some way :P
    UnnamedGS.com
    Looking for White Day? Download it at this post: View

    The post was edited 2 times, last by UnnamedGS ().

  • Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.

    The post was edited 5 times, last by zykoveddy ().

  • zykoveddy wrote:

    Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.

    It's V 0.3 OFC it's not top notch... He's still working on it :P

    YouTube: Riivalzz | Xfire: rivalfalcon | Steam: TheRival96
  • zykoveddy wrote:

    Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.

    whaddya expect ? some triple A game made by a dev team consisting of 50+ professionals? This game is done by one person in his spare time while he is learning the ropes etc.

    And the creators of Slender man's shadow are just plain retarded and scamwhores.



  • zykoveddy wrote:

    Nice little game. Feels pretty unprofessional, though. Didn't scared me. One thing bothers me for some reason: you're asking for donations. It's okay, I guess, but I hope you're not gonna act like the creators of Slender man's shadow and ask for money to provide more levels/updates or something like that (The creators of Slender man's shadow asked for 150$ for making of each of new levels, which pisses me off). Feels more like trying to cash on a popular indie franchise by making a cheap version of it. Otherwise, good luck with the game.

    It's because it's still 0.3, it's far from finished. And well, I just downloaded the game and it's a little bit lag.


    Formerly: Raven

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  • PewPiggeh wrote:

    It looks really cool.
    Yea it looks really cool. Only that.
    Sorry...but maybe if you give more effort in what you do it wouldn't be that bad :(


    Well, perhaps you should know that this game is made by a single person, no help other than the community. If you read earlier posts, he is trying to make the game more playable and enjoyable. He is doing quite a lot to make this game good. And this is all in his spare time. Who knows what else he does for a living, as he could be doing a back-breaking job, but still comes home to design and develop this game so it can be a more enjoyable experience. So I'm pretty sure he puts a lot of effort into this.

    I myself can't play this game due to, uh, technical reasons of my PC, but I am planning to get a new one soon.