Who wants to team up to create a horror game?

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    • Maybe adding water with an efect like th pills in l4d?

      I mean, the idea of the water isnt to be the MAIN healing item, but a factor that keps the playing asking, "why does it works". If you are not familiarizd, in l4d, if you take some pain pills, it will "heal you". I mean, you recover health, but the recovered health starts to go off little by little, as the effects of th pills go off.
    • DarkyV wrote:

      Maybe adding water with an efect like th pills in l4d?

      I mean, the idea of the water isnt to be the MAIN healing item, but a factor that keps the playing asking, "why does it works". If you are not familiarizd, in l4d, if you take some pain pills, it will "heal you". I mean, you recover health, but the recovered health starts to go off little by little, as the effects of th pills go off.


      Actually something like this is what I was aiming for ... you get a quick health boost from the water.
      The point to which the health is dropping back is determined by the count of the wounds.

      you get a wound ->

      Difficulty Hard:
      -> if the wound isn't so bad the max health is decreased by 25%
      ----> if you heal the wound the max health is increased by 25%
      -> if the wound is bad the max health is decreased by 50%
      ----> if you heal the wound the max health is increased by 25% <- Serious wounds only recover 50% of the health

      I'm not sure how to differ between difficulty levels, but if the character is seriously injured you will
      have serious consequences on the rest of your way. In other words ... for the rest of the game.
      If you were seriously injured three time you only have 25% of your health left ... in other words a
      one-hit-kill if you make a mistake.
      If you play the game on hard ... I want it to be damn hard XD.

      Well, it most likely would be much easier on easy or medium.

      Back to the water:
      So the water would fit in the concept as a temporary health boost and on hard it could even get
      seriously important to use. It just shouldn't be so accessible as it is in real life.

      EDIT:
      State of development:
      I just had some performance problems when inspecting packages with many files ... the process just
      got slower and slower XD. In the meantime I found out that my debugging system was causing this.
      lol
      I managed to speed up the process a lot. I will now implement this method in every module were
      objects are created.

      So for now I will optimize, clean and so on.

      The post was edited 1 time, last by grasmann ().

    • Pwnisher wrote:

      Check out my posts guys !! im making a horror game 2 :P

      Nice. I also thought about Unity3D, but when I read what the cost is if you want some of the more decent features ... lol.
      They want thousands of dollars for their engine, where you also could use the unreal engine for free and pay as soon as you
      earned 50.000$ with your product. And even then the cost is much lower. XD

      So with that in mind I kind of just ignored Unity3D and when nobody wanted to actually help programming anyways I just
      switched back to dark basic again XD.

      Any details about your game?
      -> Odd thing is ... I can't use the facebook link, since I don't have a facebook account, and I absolutely refuse to get one ... lol.

      The youtube video looks kind of slender inspired
    • Hey, I sound interested, as exams are coming up, and have a few days spare for study leave. So, I'll need something to fill up the time.

      I am happy enough to do some voice acting, as well as any other odds and ends you may need.

      I could also get a website running (XHTML + CSS experience only however) to get exposure, you would need a server though.
      "I think we shall call him... STEPHANO."
      Thus, a legend was born. 8)



      youtube.com/embed/_GyTPwTKZqQ

      Oi! I'm on the new thing called a 3DS!
      Friend Code: 2251-5486-7013

    • NZ Stephano wrote:

      Hey, I sound interested, as exams are coming up, and have a few days spare for study leave. So, I'll need something to fill up the time.

      I am happy enough to do some voice acting, as well as any other odds and ends you may need.

      I could also get a website running (XHTML + CSS experience only however) to get exposure, you would need a server though.


      Well, sorry, but in the near future I don't need anything of it XD.
    • grasmann wrote:

      NZ Stephano wrote:

      Hey, I sound interested, as exams are coming up, and have a few days spare for study leave. So, I'll need something to fill up the time.

      I am happy enough to do some voice acting, as well as any other odds and ends you may need.

      I could also get a website running (XHTML + CSS experience only however) to get exposure, you would need a server though.


      Well, sorry, but in the near future I don't need anything of it XD.


      Grrrr. You made bro mad. Grrrr.
      "I think we shall call him... STEPHANO."
      Thus, a legend was born. 8)



      youtube.com/embed/_GyTPwTKZqQ

      Oi! I'm on the new thing called a 3DS!
      Friend Code: 2251-5486-7013

    • NZ Stephano wrote:

      grasmann wrote:

      NZ Stephano wrote:

      Hey, I sound interested, as exams are coming up, and have a few days spare for study leave. So, I'll need something to fill up the time.

      I am happy enough to do some voice acting, as well as any other odds and ends you may need.

      I could also get a website running (XHTML + CSS experience only however) to get exposure, you would need a server though.


      Well, sorry, but in the near future I don't need anything of it XD.


      Grrrr. You made bro mad. Grrrr.


      well, .... sorry :D
      EDIT:
      I got a problem with this website lately ... some of the controls are missing.
      For example if I write posts the controls for font size and everything is missing and I can only input text
      with the same font size. But everything is missing ... bold,italic,... all those options are just missing.
      Strange ...
      What am I doing wrong?
      The browser isn't the problem ... I already checked that and tried chrome.

      EDIT2:
      State of development:
      The optimizing is going fine, I'm almost finished reworking all the object creation process,
      the better performance with the intense debugging system usage is the best evidence.

      The post was edited 4 times, last by grasmann ().

    • RE: voice acting.

      baddragon360 wrote:

      If you need anymore voice acting,I'd be happy to offer my voice!
      If you have enough voice actors though,then that's fine.
      *Brofist*

      I put you on my list.

      State of development:
      I heavily reworked big parts of the code.
      Made many things easier and smaller, but I'm not finished yet.
      Although dark basic isn't object oriented I can nearly use it like that XD.
    • Blazey wrote:

      I'm good at texturing n' shit.
      And pro with Phtotoshop I guess I could help ya
      Or voice act :D

      i cand sbell wrote:

      i have a good voice if u would really need more

      I put you guys on my list.
      However I can't promise anything, it most likely will take a long time until I actually ask you for help XD.
      I don't know if you will still be interested by then :D.

      State of development:
      After all the optimization I'm back at implementing again.

      Currently I'm recreating the xml processes.
      I'm storing big parts of my configs in xml files.
      Currently there are different functions to read different kinds of xml files.
      What I'd rather want to have is a system that just loads every xml file, that would be a big help.

      PS: The forum was literarily broken for me, for some days at least.
      But now it's better than before XD.
      I got the buttons back and I see the BBCode of the message, perfect.
    • grasmann wrote:

      Blazey wrote:

      I'm good at texturing n' shit.
      And pro with Phtotoshop I guess I could help ya
      Or voice act :D

      i cand sbell wrote:

      i have a good voice if u would really need more

      I put you guys on my list.
      However I can't promise anything, it most likely will take a long time until I actually ask you for help XD.
      I don't know if you will still be interested by then :D.

      State of development:
      After all the optimization I'm back at implementing again.

      Currently I'm recreating the xml processes.
      I'm storing big parts of my configs in xml files.
      Currently there are different functions to read different kinds of xml files.
      What I'd rather want to have is a system that just loads every xml file, that would be a big help.

      PS: The forum was literarily broken for me, for some days at least.
      But now it's better than before XD.
      I got the buttons back and I see the BBCode of the message, perfect.

      Yeah we all have had some major issues with the forum lately D: anyway, I was wondering how this project was going... I feel useless because I'd really wanna help and in theory I should be able to help you with some things such as 3D, graphics and such... but there's a reason I still haven't graduate x___x lol.
    • grasmann wrote:

      Blazey wrote:

      I'm good at texturing n' shit.
      And pro with Phtotoshop I guess I could help ya
      Or voice act :D

      i cand sbell wrote:

      i have a good voice if u would really need more

      I put you guys on my list.
      However I can't promise anything, it most likely will take a long time until I actually ask you for help XD.
      I don't know if you will still be interested by then :D.

      State of development:
      After all the optimization I'm back at implementing again.

      Currently I'm recreating the xml processes.
      I'm storing big parts of my configs in xml files.
      Currently there are different functions to read different kinds of xml files.
      What I'd rather want to have is a system that just loads every xml file, that would be a big help.

      PS: The forum was literarily broken for me, for some days at least.
      But now it's better than before XD.
      I got the buttons back and I see the BBCode of the message, perfect.



      sure. But if you need assistances, don't ask it on "the last day" k? :)
    • Blazey wrote:

      sure. But if you need assistances, don't ask it on "the last day" k? :)

      You mean 12.21.2012 ?
      Nah ... I won't be finished by then.

      State of development:

      The XML-System is working pretty good.
      I'm already using it for profiles, maps and package xmls.
      I will include the menus and it's good for now.

      This will be a big help later on, when writing or reading dynamic xml files.

      The post was edited 2 times, last by grasmann ().

    • grasmann wrote:

      Blazey wrote:

      sure. But if you need assistances, don't ask it on "the last day" k? :)

      You mean 12.21.2012 ?
      Nah ... I won't be finished by then.

      State of development:

      The XML-System is working pretty good.
      I'm already using it for profiles, maps and package xmls.
      I will include the menus and it's good for now.

      This will be a big help later on, when writing or reading dynamic xml files.



      nono fuck that if we die we die

      I ment like dont ask for help on the last day you releasing it :D
    • State of development:
      I included the menus into the process and created a possiblity to setup characters in files.
      Of course the standard player character will be included in the default resources package.

      So now I don't have to load the player character in a special way.
      Instead I'm loading a normal character and bind the player camera to it.
      I'm doing the same with lights right now.
      Also I have to fix up some things with the shaders, so they load all their files from the packages.

      After that I can start to make a better map for a demo. I almost got everything.
      However don't expect the demo to have much features ... consider it a alpha tech demo XD.

      EDIT:
      It's gonna be more work than I thought to fix the shader problem.

      EDIT2:
      Actually I kind of rushed when I made the last few changes XD ... so I will also need some itme to
      tidy up again. And I want to make the functions for the load processes faster.

      EDIT3:
      Still cleaning and optimizing. XD

      EDIT4:
      Done with optimizing and cleaning.
      Now I'm back at the latest shader problem and to get the shaders working out of the packages.

      EDIT5:
      I managed to resolve the problem I had.
      The odd thing is ... I simply forgot one command ... and searched for hours to find it XD.
      Well, that doesn't mean I resolved all problems with the shaders ... I still have to integrate many
      parts of it into my package system. But the engine is running as it currently should once again XD.

      EDIT6:
      I guess I will have to find a better container format for my packages in the long run.
      The Unrar.dll for rar files is stupid.
      1. I can only extract rar files
      2. I can't load the files from the rar file to the memory directly.
        I have to unpack every file to the hard drive first.
        I guess you can imagine this is crap.

      Currently this isn't really that important, because the size of the biggest package is only 14MB,
      but later on this could lead to serious trouble when loading big amounts of resources.

      If it was only this I probably would try to find a work around ... a small RAMDisk for example
      would be a big help, but the additional problem that I can't compress my own packages via code
      is even worse.

      As I said I want to create the editor with the framework itself and store it in a editor-package.

      My plan was to provide a complete editor, so that the work with single files and folders in the
      package folder is reduced to a minimum. If I would stick with the unrar.dll, people would need
      to compress their packages themselves, which is odd.

      EDIT7:
      Today I will work on the 3d object - management.

      If I can load 3d objects from packages that should be the last piece of the puzzle to get my
      framework running with my packages only.

      Also I need it for a better map.

      EDIT8:
      I just had an interesting idea:

      Once I have a better map I could just make a simple item-module and position some collectable
      items on the map like in slender XD.

      It's not what I want it to be ... but while I'm still developing big parts of the engine I could just
      develop it as a slender-game. Or in other words make the current main package the slender package XD.
      I need the code for collectable items anyways ... so this would make sense.
      Slender is the bare minimum of what is possible in a game. So this wouldn't even be extra work.

      EDIT9:
      Recently I worked on a new version of the menu system, which becomes more and more advanced.
      A heavily changed version of the first one, but I'm developing that outside of the main program.
      I was unhappy with the menu all the time, and I still need an in-game console anyways.

      The approach I took this time seems way better than the first one, but it's a big change and requires
      a lot of reworking everywhere in the code of menu controls.
      However, it will give me the possibilities to finally create a list control for example.

      The new approach will also support scrollbars for every menu frame, btw: one of those things I need
      for a list control.

      The post was edited 17 times, last by grasmann ().