Who wants to team up to create a horror game?

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    • State of developement:
      I still don't have a list control XD. But currently I don't caaaare.
      I will start with the map system now.

      Next on my todo list will be:
      • Map system
      • Improvement of the input system
      • Collision system for map environment
      If I got that working I will implement some shaders and prepare a little test map.

      My current goal is to have something to actually show in the near future. Maybe even a little atmospheric demo.
      I can't really tell how long this will take, but I will do it as fast as I can :D.

      Pyronnix wrote:

      Whats the Story Anyways?
      I don't have a storyline yet, but it's still a far way until I actually need one.
      I got a rough background story though.
      Once the whole system is working the story shouldn't be the problem.

      EDIT:
      Well, first of all I decided to make the maps as simple instruction files. They will hold a bunch of information on primitives and objects that
      have to be placed to put the map together. That means the map will be just some kb in size. Since I'm planning a custom story support
      this is quite important.

      I also ran into a problem with my decompression routine for the packages, but I managed to fix this rather easily :D.
      I'm now able to decompress specific files from the packages, which is of course much faster, without touching the rest of it.

      EDIT2:
      Damn it, I just realized, with my current package system I actually can't pack a package automated, I can just unpack them :(.
      So if I want to have custom story support I will have to use something else in the future or let people pack their packages manually, since
      they basically are just rar-files.

      EDIT3:
      I reworked the package system for the implementation of the map system a bit.

      Before packages were decompressed and then all the files were loaded.

      Now with my enhanced functionality of the package system I cycle through the package in test mode first and look what's inside.
      The test mode is a lot faster. I can't decompress in that mode, but it's enough to setup everything.

      I realized that I need a concept like this for the map system and pretty much the whole 3D-management, if I want to use predefined
      objects, so basically everything that isn't just a primitive like a simple box with a texture.
      I can't just load everything from the packages into the RAM, and let it sit there until it's actually needed XD.

      Now I can setup all the elements of a package and load them once they're needed, that's how it should be.

      EDIT4:
      Good news: I managed to improve the changing of graphical settings a lot.
      Before I reloaded all the packages, now it's possible without that, but I still have to reload images and 3d objects. I'm not sure about
      sounds, since the change of graphical settings should only flush the video memory, and the sounds are stored in the system ram.
      However, with the new package system it's no problem to load single files from the packages :D.

      EDIT5:
      I talked about the user-profile concept with a friend. Personally I dislike the fact that most games are saving profiles and savegames
      to the windows folders (MyDocuments). So I will keep this all in the game folder. If you want to delete the game, delete the main folder
      and it's gone.
      I will most likely place a dropdown box in the main menu, where you can select the current profile, underneath I can place a picture that
      was made with the last save, and you can just press continue. I guess most people won't use different profiles, but it could still be handy
      in certain cases.

      The post was edited 7 times, last by grasmann ().

    • State of development:

      Profile system:
      I made some more reworking with the profile system and included the profile dropdown in the main menu.
      It's still not complete, but works for now.
      Currently the engine just creates a new profile with the name of the current windows user on start, if there is none.
      Later I will give the windows username as suggestion and you can type in the name yourself, but at the moment I
      don't have a textbox yet.

      Map system:
      Loading of maps is now actually working, but I don't have a collision system yet, that's the next thing I will do.
      Currently I'm integrating all the different elements that need to be placed within the maps.
      Such as:
      • Primitives ( simple shapes like boxes, plains, cylinders, ... )
      • Lights
      • Areas ( playerstart, connections to other maps, ... )
      • Objects ( complex objects stored within a package )
      I guess I will do a simple collision system at first, so I can focus on the map system and of course the shaders.

      Physics system:
      Integrating a physics engine isn't as hard as one would think, and I've already done stuff with a physics engine
      in dark basic. The only thing I couldn't figure out until now is how to get ragdolls working.
      However, I won't integrate that right away, since it's quite some work though.

      Demo:
      I don't want to tell a date, but I guess I can get a demo together in the near future.
      Since I haven't even assigned a version yet ( it's currently just "alpha" ), this demo would mainly be for testing,
      and there could be many bugs.
      I don't have another testing system, only one computer, so I have to go this way XD.

      PS: Sorry for double post ... but I thought it's time for a new one XD.
    • iLegit wrote:

      I can make a story/scenario
      I put you on my list :D.

      State of development:
      I quickly made a loading menu and a new progressbar control for the menu, to show the state of loading and it's working pretty well :D.
      There are still games that just play some kind of loading animation or just tell you that they're loading, but in my map system I know
      exactly how many elements I have to load, so a loading bar just makes sense.

      Next thing I will do is the collision system and the player movement.

      But before I will watch some Nichijou :D. Selamat Pagi!
    • I could chip in photoshop wise...If you want...
      I wanna cut you open, and see your colors run
      I wanna play, I wanna have a friend to have some fun
      Don't be afraid,don't cry, just give in
      This is the last time I'll see you again
      So come, relax, and sit still
      You belong to me and you will
      Keep quiet and look me in the eye,
      Cause I wanna cut you, wanna cut, while you f**king die....
    • Hi there!

      I just read the thread and i can't be a big help since I'm not that good in animations, programming, and i honestly think you have enough voice actors..

      Maybe some Photoshop or even a trailer (i guess that can wait till the end xD) but i'm not the best.

      but i would really like one or two Screenshots from one map, since the game sounds pretty interesting :D
    • Dovahkiin wrote:

      Hi there!

      I just read the thread and i can't be a big help since I'm not that good in animations, programming, and i honestly think you have enough voice actors..

      Maybe some Photoshop or even a trailer (i guess that can wait till the end xD) but i'm not the best.

      but i would really like one or two Screenshots from one map, since the game sounds pretty interesting :D
      Well, there are no maps yet XD. I'm currently creating the map system.

      dayledabomb wrote:


      I would be interested too in the slot of Others/Misc

      MintyFresh wrote:


      I could chip in photoshop wise...If you want...
      I put you guys on my list.
    • Well, A few years back my friends and I wrote out most of our own, original game. Horror themed, too. I still have a binder full of concept art, settings, weapon design, themes, partial story, ect.
      I used to make maps on the GoldSRC engine, and id tech 1. Nothing too fancy though.

      That's pretty much it. I can help with ideas if requested. :thumbsup: