
Hey bros, I figured I'd "pimp" out the mod by development team "Ethereal Entertainment" and myself are currently developing. It's a mod for the Source Engine 2007, and it's based on the Slenderman. If you guys would love some details, I'll post some. I saw that someone had already posted something about my mod here, and I'd just like to verify and prove that it is indeed a real thing. So, without further ado. The details!
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You may be curious as to what 'Faceless' is all about, and to simply put it bluntly, it's gonna be scary. Slender: Source is based off of the legend of the Slenderman which is a mythical creature often depicted as a tall, thin figure wearing a black suit and a blank face.
Now, our aim with this game/mod is to really frighten players, and give them that experience we will want & crave for when we play a horror game, or even watch a horror film. That feeling of being scared. With Slender: Source, players will be able to play with up to three of their friends and traverse a variety of environments trying to uncover who/what the Slenderman really is, all while collecting strange little dolls that resemble children; which the player can try figuring out the purpose of these dolls. Were they victims of the Slenderman, or are they just normal, creepy, dolls? That decision comes up the player's
imagination. So, yes that's right. We're making a multiplayer version of the Slenderman story, and we've gotten inspiration by the game "Slender" which was a Unity project developed by Parsec Productions in which you must avoid looking at the Slenderman to go insane. It's a wonderful, and terrifying experience which everyone should check out, which you can find right here as well as some gameplay of the said game, to hopefully interest you in what WE plan on doing with the legend, and the creature.
So, how are we trying to make our version different? Simple. Four players will be playing as teenagers who are sent out on a dare to try and find/discover the myth behind the Slenderman. The game will then thrust these players into a variety of environments where they must find15 dolls (which resemble creepy children) and collect them without being killed by the Slenderman. The game has no time limit, and the onlygoals by the players is to survive, and collect these dolls. Once all of the dolls have been collected the game will end. There is no combat, and no way to defend yourself.
The Slenderman will be able to kill you within one hit, so try to avoid him as much as possible. We also are not restricting players to one environment, so upon release of the mod/game players will be able to explore two different kinds of environments when playing the game. The first being the standard woods that you've come to see in the Unity title, as well as an abandoned hospital. So, two maps upon release that should take roughly 30 minutes to an hour to complete, but don't fret! With teamwork, and proper thinking you should be able to complete the maps/levels without dying. We have a ton of levels planned for this game, but we'll only be shipping with two maps to start out, and hopefully finish off with around 8, but also allow the players/community to design their own levels.

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Justin "Manio" Ross
Founder/Lead Developer at Ethereal Entertainment
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You may be curious as to what 'Faceless' is all about, and to simply put it bluntly, it's gonna be scary. Slender: Source is based off of the legend of the Slenderman which is a mythical creature often depicted as a tall, thin figure wearing a black suit and a blank face.
"According to the legend, he can stretch or shorten his arms at will and has tentacle-like appendages protruding from his back. Depending on the interpretations of the myth, the creature can cause memory loss, insomnia, paranoia, coughing fits (nicknamed “slendersickness”), photograph/video distortions and can teleport at will. The urban legend has inspired fan arts, fictional creepypastas and a mockumentary series in the style of the 1999 indie horror film Blair Witch Project."
Now, our aim with this game/mod is to really frighten players, and give them that experience we will want & crave for when we play a horror game, or even watch a horror film. That feeling of being scared. With Slender: Source, players will be able to play with up to three of their friends and traverse a variety of environments trying to uncover who/what the Slenderman really is, all while collecting strange little dolls that resemble children; which the player can try figuring out the purpose of these dolls. Were they victims of the Slenderman, or are they just normal, creepy, dolls? That decision comes up the player's
imagination. So, yes that's right. We're making a multiplayer version of the Slenderman story, and we've gotten inspiration by the game "Slender" which was a Unity project developed by Parsec Productions in which you must avoid looking at the Slenderman to go insane. It's a wonderful, and terrifying experience which everyone should check out, which you can find right here as well as some gameplay of the said game, to hopefully interest you in what WE plan on doing with the legend, and the creature.
So, how are we trying to make our version different? Simple. Four players will be playing as teenagers who are sent out on a dare to try and find/discover the myth behind the Slenderman. The game will then thrust these players into a variety of environments where they must find15 dolls (which resemble creepy children) and collect them without being killed by the Slenderman. The game has no time limit, and the onlygoals by the players is to survive, and collect these dolls. Once all of the dolls have been collected the game will end. There is no combat, and no way to defend yourself.
The Slenderman will be able to kill you within one hit, so try to avoid him as much as possible. We also are not restricting players to one environment, so upon release of the mod/game players will be able to explore two different kinds of environments when playing the game. The first being the standard woods that you've come to see in the Unity title, as well as an abandoned hospital. So, two maps upon release that should take roughly 30 minutes to an hour to complete, but don't fret! With teamwork, and proper thinking you should be able to complete the maps/levels without dying. We have a ton of levels planned for this game, but we'll only be shipping with two maps to start out, and hopefully finish off with around 8, but also allow the players/community to design their own levels.

Justin "Manio" Ross
Founder/Lead Developer at Ethereal Entertainment
Founder/Lead Developer behind Alas Mortis
The post was edited 1 time, last by Manio ().