I have alot of years left.I shall sit here and wait for it.*sings elevator music*

GORILLAZ HELL YEA ┌∩┐(◣_◢) ┌∩┐
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Sharky wrote:
1) That's how I intended it to be. Precise jump allows success.
Sharky wrote:
2) It's just a simple engine. I made the sprites so that you can be assured that the sprite system is working. They can be easily swapped.
Sharky wrote:
3) I'm pretty sure that can be fixed when the project moves onto Unity.
Sharky wrote:
It's not impossible.
Sharky wrote:
Make some sprites, and send it to me so that I can swap. I'm not good at making sprites, which is also why we're in need of spriters.
Sharky wrote:
Nope. Not really. It's a small full level prototype in Game Maker, after which we'll move to Unity.
GoGetA wrote:
Getting into alpha stage by new year is near impossible. We don't have ANY spriters. Only art designers. In order to go into alpha we need to make a Dev build first. That is simply a prototype to see what we can work with. Once in Unity we can toy around with speed and jump height/length. Quite generally Unity has a built in support for win/Mac/Linux
You have any idea how old I am? I won't last for years.ProjectMisfit wrote:
Just remember, no choices made period unless ran by me. Yeah, Panda. You are welcome to try when the time comes, but it could be years :3
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