Insanus (Horror Mod) - [Need bro's to help]

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    • Insanus (Horror Mod) - [Need bro's to help]

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      Hey bro's!

      Background about me:
      I'm at that point in my life where I'm at university.
      Was a hard decision choosing a degree in Graphic Design or Games Design,
      but in the end I chose graphics but I'm still unsure.
      I want to make a game/mod start to finish so I can learn and maybe reconsider my course.


      Now that's out of the way, here's the business:

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      Brief:
      I'm looking for a couple of bro's to join my horror mod project for Half Life 2.
      The mod will be similar to the game play of 'Grey', 'Cry of Fear' and 'Afraid of Monsters' but obviously our own work instead with a different storyline.
      We'll obviously be using Source SDK since its a HL2 mod.
      Ideally, I'd like to have custom models for enemies, weapons and some props which Source doesn't provide.
      It will be roughly 45-60 minutes long which will feature 3-4 maps.

      Storyline:
      Insanus follows the life of Ashley Kuhler, a young, every-day worker at an international oil and shipping solutions company.
      He leads a troubled life, he's always scared because he doesn't know if he's awake or trapped in the horrific, vivid scenarios in his mind...
      (For a longer more in depth version of the story read the ModDB below)

      Conclusion:
      This is my first mod so I'm a bit in the dark about parts of it but everyone starts somewhere and hopefully some bro's can help.
      I'm currently mapping out. I'm half way through the first map so far. For images and videos check the moddb or youtube links below.
      I need a few bro's to help with the creation of this mod. Ones with experience preferably.
      But we need a source programmer/coder, a modeller and maybe an extra mapper. However if you have any other skills you
      think would add to the project please let me know! We will be needing voice actors but not for a while as of yet.

      If your interested in helping, leave a comment or add me on steam/skype, thanks!
      Steam: Krimboo
      Skype: Krimbooo

      Insanus is now on ModDB!
      Please watch/follow if you have an account to help us find a coder and modeller!
      moddb.com/mods/insanus


      A picture of the first part of the map I've made:


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      UPDATES!
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      UPDATE #1:
      I've been carrying on with the mapping. Built an office room onto the end of the corridor with a window overlooking a warehouse.
      Player will need to break through the glass with the crowbar they find in the office to progress.
      I've started drawing up the floor plans and had some ideas for some simple puzzle-type-things.
      Found out how to set up locking doors with keys and breakable windows/walls.
      Here's a video of the map so far 08/10/2012:

      UPDATE #2:
      Done some more mapping, I've nearly finished the warehouse. I built a staircase up to a second floor which overlooks the warehouse.
      I still need to decorate and furnish the office but its base is there. That's where the door key will be.
      This is taking me a long time to map because I'm so picky. I spend a lot of time decorating each room and I play test it multiple times
      to make sure I like it enough. I also made a youtube channel for the mod! Here I can upload the progress and trailers etc.
      I advise you subscribe if you want to keep up to date with the mods progress. I'll be uploading these progress videos on there
      from now on. I'm also going to make a moddb page tomorrow. I need to get some people to help out, especially coding, mapping and modelling.
      I think I'm going to try and make a team with a name etc, if your interested let me know!
      Here's the mod's youtube channel:
      Here's todays progress:

      UPDATE #3:
      Carried on with the mapping. I've finished the floor plan drawing of the first map so I just need to build it now.
      We're also now on ModDB! Please follow/watch the mod if you have an account to help us find a programmer and a modeller for the
      project! Check the link below! I've also decided I'm going to retexture the entire map so far. It's too clean
      and clinical for my liking. I think it needs to be darker and grittier to bring more horror to the mod. I'm kind of thinking
      about changing the setting to match, I'm not sure.
      Here's a like to the ModDB!

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      The post was edited 8 times, last by KrimboPlays ().

    • The source SDK one looks nice , but the cry engine one looks abit meh in my opinion.

      As an experienced mapper for sourceSDK , I just want to warn you that SourceSDK has the tendency to totally not render brushes/shadows , fuck lighting up , crashing , corrupting save files and what not.



    • Kneesocks wrote:

      The source SDK one looks nice , but the cry engine one looks abit meh in my opinion.

      As an experienced mapper for sourceSDK , I just want to warn you that SourceSDK has the tendency to totally not render brushes/shadows , fuck lighting up , crashing , corrupting save files and what not.
      Thanks for the feedback.

      Yeah I've kind of figured that out,
      There should be some oil drums and pallets in the map but they won't appear for some reason.

      I might try make my own horror mod. Would be good practice.
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    • KrimboPlays wrote:

      Kneesocks wrote:

      The source SDK one looks nice , but the cry engine one looks abit meh in my opinion.

      As an experienced mapper for sourceSDK , I just want to warn you that SourceSDK has the tendency to totally not render brushes/shadows , fuck lighting up , crashing , corrupting save files and what not.
      Thanks for the feedback.

      Yeah I've kind of figured that out,
      There should be some oil drums and pallets in the map but they won't appear for some reason.

      I might try make my own horror mod. Would be good practice.


      Try to change the entity to either : prop_physics_override or prop_physics_multiplayer. Works for me.



    • Kneesocks wrote:

      KrimboPlays wrote:

      Kneesocks wrote:

      The source SDK one looks nice , but the cry engine one looks abit meh in my opinion.

      As an experienced mapper for sourceSDK , I just want to warn you that SourceSDK has the tendency to totally not render brushes/shadows , fuck lighting up , crashing , corrupting save files and what not.
      Thanks for the feedback.

      Yeah I've kind of figured that out,
      There should be some oil drums and pallets in the map but they won't appear for some reason.

      I might try make my own horror mod. Would be good practice.


      Try to change the entity to either : prop_physics_override or prop_physics_multiplayer. Works for me.
      Cheers, I'll give it a go :)
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    • I like the first one ,it looks great for a horror game.
      My comment may not help you anyway.. I lack of experience about this.( though I only mapped once in GTA San Andreas ..but even a 7 years old kid can make map designs in that game)

      But that's what I think about it. :P Keep working

      I want to be where the sun warms the sky..
    • Julian wrote:

      I like the first one ,it looks great for a horror game.
      My comment may not help you anyway.. I lack of experience about this.( though I only mapped once in GTA San Andreas ..but even a 7 years old kid can make map designs in that game)

      But that's what I think about it. :P Keep working
      Thanks :) Yeah I kind of want to make a horror mod for half life 2. Kind of like Grey or CoF but my own work.
      And you don't need experience about mapping, the more feedback/opinions the better :)
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    • PhaZe wrote:

      Lemme know if you need any help making the players shit themselves ;) Whether it be by sound or mapping, I've got experience in both :)

      Kneesocks wrote:

      Lol , I love to string scare triggers like hell in sourceSDK
      Thanks, yeah I will need some help with this lol.
      Maybe we could start a little project?
      I kind of have a nice storyline and name planned out.
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    • KrimboPlays wrote:

      PhaZe wrote:

      Lemme know if you need any help making the players shit themselves ;) Whether it be by sound or mapping, I've got experience in both :)

      Kneesocks wrote:

      Lol , I love to string scare triggers like hell in sourceSDK
      Thanks, yeah I will need some help with this lol.
      Maybe we could start a little project?
      I kind of have a nice storyline and name planned out.

      Well sure , but don't rely on me too much though. If I simply can't something get done or I'm too bored I won't do anything. This is most likely because I'm an architectual clusterfuck and need some refference pictures/plan etc. xD



    • Kneesocks wrote:

      Well sure , but don't rely on me too much though. If I simply can't something get done or I'm too bored I won't do anything. This is most likely because I'm an architectual clusterfuck and need some refference pictures/plan etc. xD
      That's alright man. Some help with complex triggers and that would be good though. Maybe you could do one of the maps.
      I'm going to draw up some floor plans though, I've planned a cluster of like 4/5 rooms so far.
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    • PhaZe wrote:

      Make sure you have some time-consuming puzzles like in amnesia so the player gets a chance to enjoy the scenery before moving on.
      I hate puzzles personally. They'd also be too complex for me to make since I'm new.
      But I already have some good ideas to get the player to stick around.
      I also had a good idea which used a bit of backtracking 8)
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    • DarkRaven13 wrote:

      PhaZe wrote:

      Make sure you have some time-consuming puzzles like in amnesia so the player gets a chance to enjoy the scenery before moving on.
      I'm agree with PhaZe, I'd like to see at least 1 / 2 puzzles. Horror game isn't complete with puzzle :)
      I suppose a lot of people like puzzles.
      I'm not very good of thinking of ones that could work though :(
      Might need some suggestions.
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    • KrimboPlays wrote:

      DarkRaven13 wrote:

      PhaZe wrote:

      Make sure you have some time-consuming puzzles like in amnesia so the player gets a chance to enjoy the scenery before moving on.
      I'm agree with PhaZe, I'd like to see at least 1 / 2 puzzles. Horror game isn't complete with puzzle :)
      I suppose a lot of people like puzzles.
      I'm not very good of thinking of ones that could work though :(
      Might need some suggestions.

      Also , it mind sound stupid , but actually making advanced puzzles is so hard to make in SourceSDK. Best bet is to go for simple yet really hard looking puzzles