----------------------------------------------------------------------------------------------------------
Hey bro's!
Background about me:
I'm at that point in my life where I'm at university.
Was a hard decision choosing a degree in Graphic Design or Games Design,
but in the end I chose graphics but I'm still unsure.
I want to make a game/mod start to finish so I can learn and maybe reconsider my course.
Now that's out of the way, here's the business:
Background about me:
I'm at that point in my life where I'm at university.
Was a hard decision choosing a degree in Graphic Design or Games Design,
but in the end I chose graphics but I'm still unsure.
I want to make a game/mod start to finish so I can learn and maybe reconsider my course.
Now that's out of the way, here's the business:
----------------------------------------------------------------------------------------------------------
Brief:
I'm looking for a couple of bro's to join my horror mod project for Half Life 2.
The mod will be similar to the game play of 'Grey', 'Cry of Fear' and 'Afraid of Monsters' but obviously our own work instead with a different storyline.
We'll obviously be using Source SDK since its a HL2 mod.
Ideally, I'd like to have custom models for enemies, weapons and some props which Source doesn't provide.
It will be roughly 45-60 minutes long which will feature 3-4 maps.
Storyline:
Insanus follows the life of Ashley Kuhler, a young, every-day worker at an international oil and shipping solutions company.
He leads a troubled life, he's always scared because he doesn't know if he's awake or trapped in the horrific, vivid scenarios in his mind...
(For a longer more in depth version of the story read the ModDB below)
Conclusion:
This is my first mod so I'm a bit in the dark about parts of it but everyone starts somewhere and hopefully some bro's can help.
I'm currently mapping out. I'm half way through the first map so far. For images and videos check the moddb or youtube links below.
I need a few bro's to help with the creation of this mod. Ones with experience preferably.
But we need a source programmer/coder, a modeller and maybe an extra mapper. However if you have any other skills you
think would add to the project please let me know! We will be needing voice actors but not for a while as of yet.
If your interested in helping, leave a comment or add me on steam/skype, thanks!
If your interested in helping, leave a comment or add me on steam/skype, thanks!
Steam: Krimboo
Skype: Krimbooo
Skype: Krimbooo
Insanus is now on ModDB!
Please watch/follow if you have an account to help us find a coder and modeller!
moddb.com/mods/insanus
A picture of the first part of the map I've made:

----------------------------------------------------------------------------------------------------------
-----------------
UPDATES!
----------------
UPDATE #1:
I've been carrying on with the mapping. Built an office room onto the end of the corridor with a window overlooking a warehouse.
Player will need to break through the glass with the crowbar they find in the office to progress.
I've started drawing up the floor plans and had some ideas for some simple puzzle-type-things.
Found out how to set up locking doors with keys and breakable windows/walls.
Here's a video of the map so far 08/10/2012:
A picture of the first part of the map I've made:

----------------------------------------------------------------------------------------------------------
-----------------
UPDATES!
----------------
UPDATE #1:
I've been carrying on with the mapping. Built an office room onto the end of the corridor with a window overlooking a warehouse.
Player will need to break through the glass with the crowbar they find in the office to progress.
I've started drawing up the floor plans and had some ideas for some simple puzzle-type-things.
Found out how to set up locking doors with keys and breakable windows/walls.
Here's a video of the map so far 08/10/2012:
UPDATE #2:
Done some more mapping, I've nearly finished the warehouse. I built a staircase up to a second floor which overlooks the warehouse.
I still need to decorate and furnish the office but its base is there. That's where the door key will be.
This is taking me a long time to map because I'm so picky. I spend a lot of time decorating each room and I play test it multiple times
to make sure I like it enough. I also made a youtube channel for the mod! Here I can upload the progress and trailers etc.
I advise you subscribe if you want to keep up to date with the mods progress. I'll be uploading these progress videos on there
from now on. I'm also going to make a moddb page tomorrow. I need to get some people to help out, especially coding, mapping and modelling.
I think I'm going to try and make a team with a name etc, if your interested let me know!
Here's the mod's youtube channel:
Here's todays progress:
UPDATE #3:
Carried on with the mapping. I've finished the floor plan drawing of the first map so I just need to build it now.
We're also now on ModDB! Please follow/watch the mod if you have an account to help us find a programmer and a modeller for the
project! Check the link below! I've also decided I'm going to retexture the entire map so far. It's too clean
and clinical for my liking. I think it needs to be darker and grittier to bring more horror to the mod. I'm kind of thinking
about changing the setting to match, I'm not sure.
Here's a like to the ModDB!
----------------------------------------------------------------------------------------------------------
=====================
=====================
=====================
The post was edited 8 times, last by KrimboPlays ().