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Quote from Br00tal: “Storywriter? Call me anyday.” Ok, go! Quote from makehimanoffer: “note: why make a mod when you can make a game. using unity3d. great ui. easy code(c# scripting over c++. c# is way easier). but still a mod is probably easier to recruit for.” Because everythings already there, I'm not making the backbone of the game and I'd want to be a level designer and making a mod is 85% mapping so it's good practise without the stress of everything else. I also have no idea where to star…
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Quote from Julian: “Mmm I hate puzzles, because I'm a distracted person.. sometimes it's really easy to solve them but I don't know why I can't xD and I end up cheating like Pewdie sometimes does, and then I'm like "WOW, That was too easy, silly me" but yeah but they got a point. So keep working on that too :PQuote from PhaZe: “Make sure you have some time-consuming puzzles like in amnesia so the player gets a chance to enjoy the scenery before moving on. ” ” Yeah me too. But I do think it'd be …
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Quote from Kneesocks: “A nice example can be taken from HL2 itself , remember the part with the airboat where you needed to firstly higher a ramp with blue barrels and then the second ramp by putting objects in the scale to make the ramp higher. (second one can be a little harder). The puzzles are easy as pie , but when I firstly saw those , I was like WTF?” Yeah I know what you mean. I'll see what I can come up with.
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Quote from Kneesocks: “Also , it mind sound stupid , but actually making advanced puzzles is so hard to make in SourceSDK. Best bet is to go for simple yet really hard looking puzzles” Yeah that's exactly what I mean. They'd need to be simple but not annoyingly boring. Hmm. I'm currently working on the map. Building an office room on the end of the corridor with a glass window into a big warehouse!
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Quote from DarkRaven13: “Quote from PhaZe: “Make sure you have some time-consuming puzzles like in amnesia so the player gets a chance to enjoy the scenery before moving on.” I'm agree with PhaZe, I'd like to see at least 1 / 2 puzzles. Horror game isn't complete with puzzle :)” I suppose a lot of people like puzzles. I'm not very good of thinking of ones that could work though Might need some suggestions.
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Quote from PhaZe: “Make sure you have some time-consuming puzzles like in amnesia so the player gets a chance to enjoy the scenery before moving on.” I hate puzzles personally. They'd also be too complex for me to make since I'm new. But I already have some good ideas to get the player to stick around. I also had a good idea which used a bit of backtracking
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Quote from Kneesocks: “Well sure , but don't rely on me too much though. If I simply can't something get done or I'm too bored I won't do anything. This is most likely because I'm an architectual clusterfuck and need some refference pictures/plan etc. xD” That's alright man. Some help with complex triggers and that would be good though. Maybe you could do one of the maps. I'm going to draw up some floor plans though, I've planned a cluster of like 4/5 rooms so far.
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Quote from PhaZe: “Lemme know if you need any help making the players shit themselves Whether it be by sound or mapping, I've got experience in both :)” Quote from Kneesocks: “Lol , I love to string scare triggers like hell in sourceSDK” Thanks, yeah I will need some help with this lol. Maybe we could start a little project? I kind of have a nice storyline and name planned out.
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Quote from DarkRaven13: “I really like the first one. The second one is great too, but because I like horror games I like scary and dark maps better. Sorry I can't give you constructive feedback, because I don't have experience in mapping. Just keep up the good work.” Thanks All feedback is good feedback. Will do!
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Quote from Julian: “I like the first one ,it looks great for a horror game. My comment may not help you anyway.. I lack of experience about this.( though I only mapped once in GTA San Andreas ..but even a 7 years old kid can make map designs in that game) But that's what I think about it. Keep working” Thanks Yeah I kind of want to make a horror mod for half life 2. Kind of like Grey or CoF but my own work. And you don't need experience about mapping, the more feedback/opinions the better
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Quote from Kneesocks: “Quote from KrimboPlays: “Quote from Kneesocks: “The source SDK one looks nice , but the cry engine one looks abit meh in my opinion. As an experienced mapper for sourceSDK , I just want to warn you that SourceSDK has the tendency to totally not render brushes/shadows , fuck lighting up , crashing , corrupting save files and what not.” Thanks for the feedback. Yeah I've kind of figured that out, There should be some oil drums and pallets in the map but they won't appear for…
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Quote from Kneesocks: “The source SDK one looks nice , but the cry engine one looks abit meh in my opinion. As an experienced mapper for sourceSDK , I just want to warn you that SourceSDK has the tendency to totally not render brushes/shadows , fuck lighting up , crashing , corrupting save files and what not.” Thanks for the feedback. Yeah I've kind of figured that out, There should be some oil drums and pallets in the map but they won't appear for some reason. I might try make my own horror mod…
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---------------------------------------------------------------------------------------------------------- Hey bro's! Background about me: I'm at that point in my life where I'm at university. Was a hard decision choosing a degree in Graphic Design or Games Design, but in the end I chose graphics but I'm still unsure. I want to make a game/mod start to finish so I can learn and maybe reconsider my course. Now that's out of the way, here's the business: -------------------------------------------…