Lifeline (PS2)

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    • Lifeline (PS2)

      I'm not sure how widely known this game became, but I do know it was highly unique. It has been a very long since I have played it, so I will copy the general info from the wiki.


      Lifeline is a horror game in the genre similar to the Resident Evil series.
      Its defining aspect is that the player controls the game entirely by
      using a microphone to speak commands to on-screen characters. These
      commands are interpreted by the game via speech recognition.
      It is generally regarded by game reviewers as average, although its
      innovation has caused it to become a cult classic among fans.

      Lifeline's selling point is its advanced AI system and the ability to direct Rio through the game via the USB headset peripheral.

      The player is given no direct control over Rio during any course of
      the game. Instead, the headset's communication aspect is utilized to its
      fullest, by giving the player the ability to use scripted commands,
      outlined in the game's various menus. While holding the input mic button
      (the O button on the DualShock controller), such spoken commands
      include "hurry", "Stop", "dodge", and "turn left", which cause Rio to
      perform certain actions and progress throughout the game. Rio can
      understand up to 500 verbal commands.

      The player is given access to various menus which provide inventory
      insertions, detailed maps, and commands to unlock various parts of the
      station. By using the menus available, the player directs Rio into
      combat, solving puzzles, and interactions with NPCs.

      When Rio encounters one of the game's many monsters, combat ensues
      and the commands are given to direct Rio which enemy to fire at, which
      specific body part to fire upon, and when and where to maneuver. Combat
      perspectives switch between first-person and that of the cameras set
      about the station, with the latter more suitable for encounters of
      numerous foes.

      Additionally, plot interactions are followed through at the player's
      general discretion, with Rio inquiring which path of action to take. In
      common situations, the player can engage in normal "small talk" and
      friendly conversation with Rio, with the latter sometimes inquiring for
      it. However, the voice chat has been commonly attributed as the game's
      weak point, due to inaccurate actions taken when commands are given, and
      the basic sense of conversation and directions reduced to simple verbs
      and nouns, particularly when in the course of solving many of the game's
      puzzles. There are also a few "Easter egg" conversations, in which the player can command her to do less than mature things (I.E. to "Bark like a dog").






      I believe with Pewdie's accent messing with the voice recognition, the fact he enjoys talking hitting on virtual girls, and there are no barrels in outer space (at least I dont think there is!) this should be a very amusing let's play to watch. Due to the games age, the best place to pick this up would be off of amazon or ebay.