Ao Oni 3D V0.3 released

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  • What i meant is: when you create something like a game, don't rush! The game has potential!

    Some hints:

    - try to make some kind of intro
    - the pictures on the wall should be different (not always Ao Oni)
    - it lags for me after I take a key, try to fix that
    - when i want to take a key i can't look down
    - i can walk inside things, make them solid

    The post was edited 1 time, last by PewPiggeh ().

  • PewPiggeh wrote:

    What i meant is: when you create something like a game, don't rush! The game has potential!

    Some hints:

    - try to make some kind of intro
    - the pictures on the wall should be different (not always Ao Oni)
    - it lags for me after I take a key, try to fix that
    - when i want to take a key i can't look down
    - i can walk inside things, make them solid


    Things are solid. That problem is on your end dude.

    YouTube: Riivalzz | Xfire: rivalfalcon | Steam: TheRival96
  • PewPiggeh wrote:

    What i meant is: when you create something like a game, don't rush! The game has potential!

    Some hints:

    - try to make some kind of intro
    - the pictures on the wall should be different (not always Ao Oni)
    - it lags for me after I take a key, try to fix that
    - when i want to take a key i can't look down
    - i can walk inside things, make them solid
    He doesn't have to have an intro if it's too much work for the moment. It's not easy just whipping up an intro on Unity :) It's a lot easier than most things, but still takes time, and it's totally understandable that he doesn't have one nor has he probably considered too yet with a version number below 1. The lag and all the rest is on your side. I'm getting none of those. The only thing I can agree on is the pictures on the walls. Needs some sort of build up no? Doesn't make too much sense... But that's just me. I'm fine with them there. It's your game and if that's what you want, that's cool with me :)
    UnnamedGS.com
    Looking for White Day? Download it at this post: View
  • UnnamedGS wrote:

    He doesn't have to have an intro if it's too much work for the moment. It's not easy just whipping up an intro on Unity :) It's a lot easier than most things, but still takes time, and it's totally understandable that he doesn't have one nor has he probably considered too yet with a version number below 1. The lag and all the rest is on your side. I'm getting none of those. The only thing I can agree on is the pictures on the walls. Needs some sort of build up no? Doesn't make too much sense... But that's just me. I'm fine with them there. It's your game and if that's what you want, that's cool with me :)
    Hi, yeah thanks. Now I think about it, the paintings do make no sense at all. thanks for the feedback.
    And I'm going to work my ass off to make it alot bigger and alot better!

    thanks

    Riivalzz likes this.

  • IDCgames wrote:

    UnnamedGS wrote:

    He doesn't have to have an intro if it's too much work for the moment. It's not easy just whipping up an intro on Unity :) It's a lot easier than most things, but still takes time, and it's totally understandable that he doesn't have one nor has he probably considered too yet with a version number below 1. The lag and all the rest is on your side. I'm getting none of those. The only thing I can agree on is the pictures on the walls. Needs some sort of build up no? Doesn't make too much sense... But that's just me. I'm fine with them there. It's your game and if that's what you want, that's cool with me :)
    Hi, yeah thanks. Now I think about it, the paintings do make no sense at all. thanks for the feedback.
    And I'm going to work my ass off to make it alot bigger and alot better!

    thanks

    Keep up the good work. I would love to see what this looks like when it's done! ;)

    YouTube: Riivalzz | Xfire: rivalfalcon | Steam: TheRival96
  • HEY! LISTEN!

    Lol. Zelda.

    Anyways, I'm doing a let's play of this :D

    Check it out :D

    Foxiewox ^^

    Edit: The doors will not open in the low-res version for me. :s
    Hey.

    Im Awesome.

    Here's my youtube channel.

    C:

    The post was edited 1 time, last by Figerox: Edit: I just tried it, and The doors will not open ().

  • Zoeo wrote:

    Interesting Game, how long did it take for you to make it?

    And did you make it using Unity's coding or your own coding?
    Hi,

    it took me about one and a half month to test all the stuff, most of the coding is written by me, but not the script that makes the player walk.
    I used unity's fps player script - but that's all
  • IDCgames wrote:

    Zoeo wrote:

    Interesting Game, how long did it take for you to make it?

    And did you make it using Unity's coding or your own coding?
    Hi,

    it took me about one and a half month to test all the stuff, most of the coding is written by me, but not the script that makes the player walk.
    I used unity's fps player script - but that's all


    Nice :P :thumbup:

    YouTube: Riivalzz | Xfire: rivalfalcon | Steam: TheRival96
  • IDCgames wrote:

    Zoeo wrote:

    Interesting Game, how long did it take for you to make it?

    And did you make it using Unity's coding or your own coding?
    Hi,

    it took me about one and a half month to test all the stuff, most of the coding is written by me, but not the script that makes the player walk.
    I used unity's fps player script - but that's all
    Ugh, Lucky :(

    I wish I could use Unity for my Game, Stephano's Hallway Horror, but I know NOTHING about scripting and have tried to learn it but just can't get it to ever work ;(

    Good looking game tho :\
  • IzanagiTheDestroyer wrote:

    It looks surprisingly good. I'm surprised by the fact that you did this game all by yourself, I'm impressed. I could only play it for a few minutes, because it kept lagging, especially when I was near a source of light. Nevertheless, still good
    The Lag may be due to the game having to many light sources in the same place, I could probably fix it if I had the game files

    Or IDCgames could fix it by taking a few of the unnecessary lighting out

    It's a common issue in all game engines, they can't handle a lot of light sources, because it has to render all of the shadows

    Edit:
    WHOA man you have a TON of unneeded lights, that is what is causing all of the lag

    And there are quite a few bugs :S

    1) Some of the doors aren't connected to anything, causing them to let the play see through the big cracks
    2) Some of the objects are "Ghost Meshes" Allowing players to walk through them
    3) The Camera needs a little bit of tweaking to allow you to look farther down, not a massive deal tho
    4) All of the pictures except the Slenderman photo in the first room are of Ao Oni... Which is kind of redundant

    The post was edited 1 time, last by Zoeo ().