amensia custom story

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  • amensia custom story

    i'm thinking about making a custom story and i wanna know how to actually make one. but first things first....do i need the actual amensia game to make one? i think i do but i'm not sure.
    this amensia story will be perfect for pewdiepie. i will not explain what the story will be because i dont wanns spoil it for pewdiepie in case he reads this thread XD
    i need voices for the characters in it. how do i get recordings of pewdiepies voice? do i need to get from his videos, cut the sound then put them in?? i'm just confused.
    will someone help me?
    it's hovering above you...it can strike at any moment. but what does it do? it wait for the perfect moment to kill you.
  • Yes, PhaZe is right. And I'm teaching myself how to script. That's basically putting the trigger zones and stuff for like, example, a jumpscare of a dead body. Let's say it's not the easiest thing ever. You may wanna try and find someone who knows how. If not, then ask FlameX, or Kneesocks as he's known, for scriptiong help. Just PM him. :)
  • everything sounds so confusing XD
    well imma give it a try. i really want him to play my custom story O.o when i buy the game of course....i gotta write a script first before i do XD
    thanks for the help guys!!!! :) :) :)
    it's hovering above you...it can strike at any moment. but what does it do? it wait for the perfect moment to kill you.
  • PhaZe wrote:

    Actually you might want to write the script whilst mapping, cause then you can test it frequently and it's easier to make them fit like the pieces of puzzle they are.
    I think she meant script as in storyline :)


    But yes, creating a custom story is a bit more complicated than it seems. The things you would need are a copy of Amnesia, the HPL2 Editor Suite, and preferably something like Notepad++ for editing scripts (events within the game, as Ben mentioned.)

    For example. This is a piece of code taken from the custom story I'm working on. It's a script of the character waking up, a bit of text appearing on screen, and the character moving off the bed, with more text playing. (Eventually I will add voiceovers to the script once I have the files).


    Display Spoiler
    void DialogueStart(string &in timer_name)
    {
    SetMessage("Messages", "VoicePopUpOne", 0);
    AddTimer("", 4, "DialogueEnd");
    }

    void DialogueEnd(string &in timer_name)
    {
    SetMessage("Messages", "VoicePopUpTwo", 0);
    }

    void FadeIn(string &in timer_name)
    {
    FadeIn(3);
    AddTimer("Start", 3, "WakeUp");
    }

    void WakeUp(string &in timer_name)
    {
    if(timer_name == "Start")
    {
    SetLightVisible("Spotlight_1", true);
    AddTimer("MoveHead", 1, "WakeUp");
    }

    else if(timer_name == "MoveHead")
    {
    FadeImageTrailTo(0, 1);
    FadeRadialBlurTo(0, 1);
    MovePlayerHeadPos(-0.7, -0.25, -1.75, 2, 2);
    FadePlayerRollTo(0, 1.7, 500);
    AddTimer("ActivatePlayer", 2, "WakeUp");
    }

    else if(timer_name == "ActivatePlayer")
    {
    MovePlayerHeadPos(0, 0, 0, 2, 2);
    SetPlayerActive(true);
    SetMessage("Messages", "SebastianFamVoice", 0);
    }
    //FadeOut(0);
    //AddTimer("activate_player", 1, "FadeInAndStart");
    //FadePlayerRollTo(0, 50, 50);
    //MovePlayerHeadPos(0, 0, 0, 20, 1);
    }