[MOD] Faceless| A multiplayer, co-op mod for the Source Engine!
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Song playing in the background made this teaser for me
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WOuldn't it be more of scare fest since it's four players? Chances are that slender man or a player would be behind you so it creates a more tense sense of fear. I like the idea but I'm not sure it's for the weak of heart..
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Shieet. I wouldnt normally
Display Spoiler jump when slenderman showed up in the trailer
Great trailer! -
Trailer was in my opinion really sloppy and bad (low quality) and wouldn't make me anxious for the actual mod (luckily I'm interested in it , but I just point out that it could be way and way better.). The main thing to blame is the camera work. Although I could see there was an improvement with the diversity of the trees/landscape of the map.
Maybe a tip next time is to use Gmod to capture the map with a cinematic camera (so you can direct it to a path , which is much smoother)
EDIT : Also , come on... a 4:3 ratio for capturing?
The music really fits the scene though , although it was too expected at that scare.
I'm sure that some people will call me a grade-A asshole for giving my opinion. but if you want something to improve then you need honest feedback from people , and not just say "good job" for the effort etc. I wish the best for the dev team and the mod and I even hope that it will be featured @ Steam and will be as much played as Zombie Panic : Source (which is a highly succesful mod). I'm not saying that I could have done it better (or maybe I can) , but I expected way better due to the quality of the actual dev team with the screenshots and the pictures , since they really looked (semi) professional with the stuff.
The post was edited 5 times, last by Kneesocks ().
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An image of our first playable character.
Say hello to Richard.Founder/Lead Developer behind Alas Mortis
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Manio wrote:
An image of our first playable character.
Say hello to Richard.
Hello Richard -
This looks fucking awesome! BRO KEEP UP THE GOOD WORK!Hey There Sugar Tits
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Oh, and say hello to our Slenderman.
Founder/Lead Developer behind Alas Mortis
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Manio wrote:
Oh, and say hello to our Slenderman.
Nice! I hope this will come out soon. -
awesome work gays, looking forward to play this
keep it up!-You may keep your acid but all of your base are belong to us. -
Hey bros, liking the development so far but i believe the trailer didn't really "scare me". The reason to this is because it was quite obvious to think that a guy runs away, looks to the sides, turns around and slendy is there. I have seen lots of people use that idea. Other than the trailer, everything looks awesome, and cant wait to play! I reckon if you made the trailer a bit "newer"(by this i mean a completly new perspective of the game) maybe it would attract more people, im only suggesting. As Kneesocks already mentioned, im only trying to give some support for you bros. Epic slenderman by the way xD.
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BumpKeep It Real Guys
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MPop wrote:
awesome work gays, looking forward to play this
keep it up!
O_O Did you actually say gays?? O_O Or did you make a spelling error? -
Its a typo.
Anywho, Steam Greenlight, GO.
ココロオドル
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bLanK.facE wrote:
Its a typo.
Anywho, Steam Greenlight, GO.
a is miles away from u on the keyboard , but yea.
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I kinda am having mixed feelings about the mod. It has potential no doubt. But from the shots I've seen, and with the trailer, there could be so much more effort put in than what there seems to be. Not saying you guys aren't working hard, but if you guys really want this to take off you will have to try and step it up a bit more. Mainly by providing better PR content, or get a team member that can give you solid PR content to disperse.
The hospital map, while the most recent screenshot you've given looks really good, the textures look really flat, giving minimal 3D appearance. I don't know if you used custom textures or not, or how updated it is now, but I'd advise trying to add a bit more bump mapping into the textures if possible. Really give it that decayed 30 year old look. It will greatly improve the map. The texture used on the pillar on the left side and on that wall doesn't quite look like a wall texture to be honest. It looks more like a type of marble almost.
I'd really love to see this mod go somewhere. If you need any more help with it, even if it's just giving little tidbits of pointers here and there, I can help whenever I'm available to. I have a year experience in the field and still continue to study up on the field when I can. I do admit to being a bit rusty from what I used to be, but I'm getting back up there again. Keep at it and hopefully this mod really does well and look clean and crisp. -
When will this be released?
TABLE MODE ACTIVATED *BOOP*
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I bet it will take quite some time before it will be released. the biggest hope you can have to play earlier is if they release an alpha version or something or do a closed alpha/beta. Which I doubt they will do.
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