[MOD] Faceless| A multiplayer, co-op mod for the Source Engine!

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    • Shadowmare27 wrote:

      Kneesocks wrote:

      oh and while you at it and have some spare time to add some code. Making more noise will just attract slendy , so if you are like "blahlahalhalhalhalahlahl anyone here blabablabalblabal" you are most likely to face him pretty damn fast or something
      that would be pretty cool for people who want to see him really fast if they were making a video or something. :L

      Thats not were it is meant for. It basically means , you make too much noise , you die quicker.



    • Kneesocks wrote:

      Toby wrote:

      I have a question. Since this uses the source engine, can you use TF2 for this, too? If it's a Source mod, I'm pretty sure you can use TF2, as it uses source. I could play DBZ Source with TF2.

      aslong it uses Source 2007 , I don't see a reason why not.
      I'm not sure if it uses that. I hope anyone can inform me of this matter? XP
      H-h-h-how's it going bros? My name is Peeeeewdiepieeee! ~PewDiePie
    • Kneesocks wrote:

      Toby wrote:

      Lucas wrote:

      You will be able to play it as long you've got source sdk base 2007 installed in your tools section.
      Okay. But, where would I extract the files?

      when its completed , it will possibly feature an extractor/installer so you do not have to do it by yourself.
      But it's aimed towards HL2 I think so it would automatically install to HL2 but I don't have HL2 ?(
      H-h-h-how's it going bros? My name is Peeeeewdiepieeee! ~PewDiePie
    • Kneesocks wrote:

      Shadowmare27 wrote:

      the bro from Croatia wrote:

      pewdie is fucked if the part about the noise attracting slendy will be in teh game
      He'll probably use skype to chat with cry instead of in-game chat.

      That would really spoil the game. Using third-party tools will just ruin the concept of the game.
      I guess that would kind of ruin the experience, but i dunno. :pinch:
      _██_ Some Fear Death,
      ( ಠ_ರೃ Others Pray For It.
    • Got a news update for you all. Enjoy the read.
      -----------------------------------------------



      Welcome to yet another Slender: Source weekly update! We've got a ton of things to cover this week, and I'm really excited to let everyone know about this one because honestly, I think we're all excited here at Ethereal Entertainment.

      First off, I'd like to introduce these people to the development team. Without them this mod wouldn't of been getting more content pumped out, and the development would either grind to a halt, or just become incredibly slow. So, join me in welcoming these wonderful people to the development team.

      Adam "Blacklight" Sklar - Promo Designer
      RpTheHotRod - Atmospheric Composer
      Andy1318 - 3D Artist
      Grayson - Web Design (He'll be in charge of our actual website, once it's up and running)
      Foofly - Texture Artist (Who's also worked on games such as F1 2011, Bodycount and Dirt 3)
      Zay333 - Level Designer
      Farenhiet - Level Designer
      Fulcrum - Texture Artist
      Ultra Lulz - Decal Artist
      Treizee - Prop Artist
      Luigis#1 - Character Artist
      Rizzchit - Texture Artist
      WitheredGryphon - Environmental Designer

      We're no longer hiring at the current point in time, and we're also not accepting beta applications either. We'll release news about tester applications shortly, and once we have a stable version of the mod ready to go. So, first up we've got some stuff to show you.

      Here we have a screenshot from the first map of the game 'SS_Forest' in which the players are thrown into a giant, spooky forest set somewhere in the country-side. It's gonna be spooky, and we're going to be playing around a lot with the environment via fog, trees, and sound effects. We hope you like the finished result, and here's an early image of that map. The forest map is being designed by WitheredGryphon.



      Besides the map screenshot, we also have some images from our decal artist concerning some of the stuff you'll see lying around the map in terms of diary pages, and random notes. Some examples can be seen below.



      Is that it? Nope, not even close. We even have some musical pieces/ sound effects from our sound guys. Some of you thought that the main theme wasn't spooky enough. So our Composer, Rytuklis took it upon himself to make this piece of music. I really like it, since it reminds me of some sort of classic horror film. Just can't quite put my finger on it. Enjoy.

      You can listen here: moddb.com/mods/slender-source/…update-002-july-30th-2012

      Feature Updates


      We've got a variety of updates we'd like to share with you all. Please take your time and take a look :).

      We've introduced a type of isolation feature to the mod. Players will spawn in groups of two, but will be fairly spread apart. One group will spawn somewhere on the map, and the other group will spawn quite a ways away. This will add an element of isolation, as well as having the survivors other goal besides collecting dolls to be meeting up with each other early on.
      To add to the isolation, there will only be one flashlight on the map that will spawn near one of the players. That flashlight will be your main life-line as it will help you see dolls, and even some things that you should have your eyes peeled such as drop offs that can kill you. The flashlight can die, and there will be batteries around the maps to replenish the flashlight once it runs out. Stay as close as possible to the person with the light.
      In-game chat will only work with people near you. The farther someone walks away, the fainter their voice will become and eventually completely be cut-off. Also, dead players will not be able to communicate with alive players (unless they like ruining fun and use VoIP programs such as Skype)
      Possibly including a third map to the release line-up. This map is currently called 'SS_GhostTown'.

      Justin Ross
      Lead Developer of Slender: Source
      Founder/Lead Developer behind Alas Mortis