[UPDATE] Stephano's Hallway Horror 9.0 Massive Update

    The forums have been archived. Please read this thread for more information.

    • gogeta135 wrote:

      Longer but the jumpscares were WAY too expected needs to build tension in order to be effective plus no clue as to what the giant red button in the first room did. and if you can you should work on lighting because even with stephano's "lanturn" it is near impossible to see anything
      The giant red button is part of a easter egg but i won't tell you ;)

      as for the lanturn, since the map is so small seeing very far ahead of you would be kind of dumb but i can increase the distance you can see with it

      There is one area where the room it'self is fully black, so if that's what you're talking about that's why :)
    • gogeta135 wrote:

      Ah i see well apart from that I am running 2048 x 1152 resolution and it is letterboxed not sure if it is because your game is 4:3
      Sorry but that is one thing i cannot fix as Blender's resolution doesn't support stretching the game screen very well since it will literally stretch the entire screen and mess up the buttons
    • gogeta135 wrote:

      At its current state no because i think that zoeo would get even MORE bad rep from the state the game is currently in.

      Also If you can you should be able to replicate your game in a DIFFERENT resolution and apply it as a different option. Also FOV is a REALLY big deal it feels like i am in an action game with the FOV it is currently at you should try to get the FOV more compact.
      Ummm FOV?
    • [SUB-UPDATE] Stephano's Hallway Horror 2.1

      mediafire.com/?eh2fow3zznr6wxs Version 2.0
      -mediafire.com/?a41bvi8iovx2w72 2.1



      Add-ons, Bug Fixes, and Known Issues:

      Add-ons: 2.1
      1) Closets (Weren't originally planned in THIS update)
      2) Increased view with lanturn

      Bug Fixes: 2.1
      1) Fixed the untextured boxes

      Known Issues: 2.1
      1) Some Secrets are bugged
      2) Unplanned closests are untextured
      3) Boxes have some white showing on there texture

      If you guys find any bugs not on the Known Issues screen i will try my best to fix em ;)
    • [UPDATE] Stephano's Hallway Horror 3.0

      mediafire.com/?nyy2oyp1gm3ofvf Version 3.0


      Add-ons, Bug Fixes, and Known Issues:

      Add-ons: 3.0
      1) Added playable character: Captain Pupe Of The French Army (Pupe for short)
      2) 1 new secret jump scare
      3) New walking system that does not allow play to go through walls

      Bug Fixes: 3.0
      1) Fixed the untextured closets

      Known Issues: 3.0
      1) Some Secrets are bugged (Not a big issue and won't fixed atm)
      2) New walking system does let player stop in front of the Head Scare (Needs a python toggle code)
      3) Instructions screen does not tell player to press 1 to activate mouse look (A.K.A use camera to look around)
      4) I have momentarily taken away the stephano/pupe faint animation

      If you guys find any bugs not on the Known Issues screen i will try my best to fix em ;)
    • Well I found that jumpscare and I will admit that it did surprise me.... tried looking for that easter egg again pressed e on EVERYTHING but nothing happened.... any who I know that you removed the faint animation but when the head pops up it switches your controls around so S is forward and W is backward and also you can actually walk through the head *Try making it solid?* Also I noticed that SHIFT makes you walk but the game seems slow enough as it is so maybe instead of making you walk it should make you go up to 0.5x faster? Also how is the walking system new? Played as Pupe but he walks exactly like stephano does but I don't see any difference.
    • gogeta135 wrote:

      Well I found that jumpscare and I will admit that it did surprise me.... tried looking for that easter egg again pressed e on EVERYTHING but nothing happened.... any who I know that you removed the faint animation but when the head pops up it switches your controls around so S is forward and W is backward and also you can actually walk through the head *Try making it solid?* Also I noticed that SHIFT makes you walk but the game seems slow enough as it is so maybe instead of making you walk it should make you go up to 0.5x faster? Also how is the walking system new? Played as Pupe but he walks exactly like stephano does but I don't see any difference.
      1) I'll tell you how to easter egg works on the shoutbox Fixed

      2) The control switch I thought i had fixed but i guess the game hate me that much X_X Fixed

      3) Even if i did make the head soild the character might still go through it, so I don't think that will be fixable until I get the toggle stop code working Fixed

      4) I did not know that shift made me walk? I haven't installed anything to make shift do anything, I'll look into that Fixed

      5) The new walking system is set up as a python code to make sure the character cannot go through walls or wall out of map (It use to be set up in Logic Bricks)

      6) Stephano AND Pupe (And other characters when added) are supposed to walk the exact same speed, the only differences is the animation between the two on character select and the arm in-game

      The post was edited 3 times, last by Zoeo ().

    • [SUB-UPDATE] Stephano's Hallway Horror 3.1

      mediafire.com/?nyy2oyp1gm3ofvf Version 3.0
      -mediafire.com/?znk5ddutwgr55ob 3.1


      Add-ons, Bug Fixes, and Known Issues:

      Add-ons: 3.1
      1) No new Add-ons in this update

      Bug Fixes: 3.1
      1) When crossing sensor to activate head scare character is trapped in that region
      2)Instructions screen shows all instructions
      3)Shift no longer makes you walk slower
      4)Fixed character controls screwing up after seeing head scare
      5)All characters walks a bit fast

      Known Issues: 3.1
      1) Some Secrets are bugged (Not a big issue and won't fixed atm)
      2) I have momentarily taken away the stephano/pupe faint animation

      If you guys find any bugs not on the Known Issues screen i will try my best to fix em ;)
    • [UPDATE] Stephano's Hallway Horror 4.0

      mediafire.com/?eyk4eo23jd50y1k Version 4.0


      Add-ons, Bug Fixes, and Known Issues:

      Add-ons: 4.0
      1) New Playable Character: Zabutachi (Suggested by Gogeta135)
      2) New Character Animations: hands holding the lantern and energy ball
      3) New Object Animations: Lantern swing upon movement
      4) Two new jump scares
      5) Reduced character speed to original speed (was causing issues)

      Bug Fixes: 4.0
      1) Bugs on all secrets have been fixed

      Known Issues: 3.1
      1) I have temporarily taken away the all faint animations

      If you guys find any bugs not on the Known Issues screen i will try my best to fix em ;)
    • [SUB-UPDATE] Stephano's Hallway Horror 4.1

      mediafire.com/?eyk4eo23jd50y1k Version 4.0
      -mediafire.com/?3ak27jmjr5krovj 4.1

      Installation:

      1.) Download the file

      2.) Unzip the file

      3.) Double click the installer

      4.) Follow instructions for installation

      5.) Play the game


      Add-ons, Bug Fixes, and Known Issues:

      Add-ons: 4.1
      1) New installer to install the game (No more looking through the file to find what you're looking for)

      Bug Fixes: 4.1
      1) You no longer have to press 1 to activate the camera

      Known Issues: 4.1
      1) I have temporarily taken away the all faint animations (will eventually be re-instated)
      2) Pressing left button with out pressing a button will activate mouselook while on the Character select (I have no idea how to fix this until I ether figure out coding or find someone else who knows coding :S)

      If you guys find any bugs not on the Known Issues screen i will try my best to fix em ;)

      The post was edited 2 times, last by Zoeo ().

    • [UPDATE] Version 5.0

      http://www.mediafire.com/?cqey8 ohsxrg7ws4 Version 5.0 Version update failed, a new to a new update has been added
      Copy the link and put it in the at the top, and remove the space

      Add-ons, Bug Fixes, and Known Issues:

      1)New Playable Character: Vinyl Scratch
      2)New Character Object: Vinyl's Custom Lantern
      3)New Textures: Mossy Stone Buttons, Character Select Background, and Character Select Circles
      4)New Area: Scary Maze

      Bug Fixes:

      1)No longer have to press R to remove Painting Head Scare
      2)Nothing can be pressed twice anymore (Excluding the Invisable Painting, See Known Issuses)

      Known Issues:
      1)The Entrance to the Scary Maze needs to be expandid
      2)The Invisable painting to activate the Scary Hall and Scary Maze doors if pressed multiple times will cause the sound and the doors to activate multiple times
      3)Scary Maze is not completed as of 5.0 should be completed by 6.0
      4)Faint Anims are still gone

      The post was edited 2 times, last by Zoeo ().

    • FIRST BUG! (Will edit with more bugs if discovered)

      All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)

      Bug 2: Mouse does not stay connected to the screen at times

      Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.

      Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game

      The post was edited 1 time, last by gogeta135 ().

    • Kneesocks wrote:

      Again , my PC doesn't like it and doesn't boot it.

      OS : MS Windows 7 Home Premium 32-bit
      Sorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed it :S

      gogeta135 wrote:

      FIRST BUG! (Will edit with more bugs if discovered)

      All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)

      Bug 2: Mouse does not stay connected to the screen at times

      Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.

      Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
      The @ bug has been fixed in the 5.1 update which will be released upon more bug fixes

      Bug 2: I don't know what you're talking about

      Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry

      Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted
    • Ill give this game a go and see if i can find something that needs fixing, youknow OCD and all that
      Fractal Design R3, Win7, I7 2600k @ 4,6GHz, Noctua NH-U12P, 16Gb vengeance LP,
      Nvidia GTX 780 , Asrock P67 pro3, Force GT SSD 120GB, BenQ 24" (LED) + Hyndai 22", Logitech G110, Qpad QH-90, Razer Deathadder 2013

      The post was edited 1 time, last by Flamez3 ().

    • Zoeo wrote:

      Kneesocks wrote:

      Again , my PC doesn't like it and doesn't boot it.

      OS : MS Windows 7 Home Premium 32-bit
      Sorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed it :S

      gogeta135 wrote:

      FIRST BUG! (Will edit with more bugs if discovered)

      All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)

      Bug 2: Mouse does not stay connected to the screen at times

      Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.

      Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
      The @ bug has been fixed in the 5.1 update which will be released upon more bug fixes

      Bug 2: I don't know what you're talking about

      Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry

      Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted

      Bug 2 means that the mouse can go off screen except if you click on it multiple times (Defaulted into windowed for reference)
    • gogeta135 wrote:

      Zoeo wrote:

      Kneesocks wrote:

      Again , my PC doesn't like it and doesn't boot it.

      OS : MS Windows 7 Home Premium 32-bit
      Sorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed it :S

      gogeta135 wrote:

      FIRST BUG! (Will edit with more bugs if discovered)

      All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)

      Bug 2: Mouse does not stay connected to the screen at times

      Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.

      Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
      The @ bug has been fixed in the 5.1 update which will be released upon more bug fixes

      Bug 2: I don't know what you're talking about

      Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry

      Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted

      Bug 2 means that the mouse can go off screen except if you click on it multiple times (Defaulted into windowed for reference)
      Well ya the mouse is supposed to go off screen O_o
    • Zoeo wrote:

      gogeta135 wrote:

      Zoeo wrote:

      Kneesocks wrote:

      Again , my PC doesn't like it and doesn't boot it.

      OS : MS Windows 7 Home Premium 32-bit
      Sorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed it :S

      gogeta135 wrote:

      FIRST BUG! (Will edit with more bugs if discovered)

      All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)

      Bug 2: Mouse does not stay connected to the screen at times

      Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.

      Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
      The @ bug has been fixed in the 5.1 update which will be released upon more bug fixes

      Bug 2: I don't know what you're talking about

      Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry

      Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted

      Bug 2 means that the mouse can go off screen except if you click on it multiple times (Defaulted into windowed for reference)
      Well ya the mouse is supposed to go off screen O_o

      Wrong. The mouse should not exit the game window at all. Bethesda has this problem with all of their games as well. If you are in the middle of doing something and your mouse happens to wander out of the game window you will not be ingame anymore.