Miasmata

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    • Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island


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      During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.




      The graphics are very good for an indie game






      Trailer: http://www.youtube.com/watch?v=8xbdpCWyLFw


      On steam SAVE 50% 25% http://store.steampowered.com/app/223510/

      Miasmata is surely a good game. It makes the very act of survival an intense learning experience, and manages to do so without beating you over the head with lengthy tutorials. Instead you’re placed in a situation and left with nothing but your curiosity and desire to live to succeed. Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey. The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year. :D
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      Pssst! Pewdie.....can.......touch his nose..... with his tongue! :P

      The post was edited 5 times, last by RaduPhantom ().

    • I am actually playing this right now. Yeah, it's a game where you collect flowers and fungi to make medicine to save your life while trying to avoid falling to your death, drowning, dehydration, fatigue, or a giant puma that likes to scare the crap out of you at the most crucial times. Basically you gather information on plants that can make medicine and notes and photographs left behind after something kills everyone on the island.

      Pros:

      • Flowers disappear as you take them, causing you to be careful with your use of them.
      • Good graphics for being an indie game made by two brothers on its own engine.
      • Actually fun to mess around in.
      • Realistic.
      • Many other medicines to make.
      • Monster sneaking up on me made me jump a lot.
      • Cool mapping to show where you are.
      • Many different flowers and fungi to collect.
      • Runs pretty dang well!
      • When the monster is near, animals will be seen runnning away from where it is coming from, which is pretty epic.

      Cons:



      Big Cons:

      1. Annoying "ice sliding" stop, where you let go of shift and the character slowly stops.
      2. Sliding, as in, going down a hill that is not steep at all and your character falls and tumbles around because the sliding in the game made him do so.

      Small Cons:

      1. Mapping can feel large, but then you find yourself lost.
      2. Easy to get lost at night. (Not really a con)
      3. Falling down a cliff can sometimes boost random fevers. Logic.
      4. Character is about as athletic as the girl from Slender in the beginning, mainly because you can't swim at all until you make a strength emphasis drug.

      Cons that are probably MY fault but shouldn't be counted against the game:

      • Mapping was a BIG issue. Often the map you have is misleading and you will often find yourself lost. Tip: DON'T go out at night. You will regret it. (The mapping is an old mapping technique, where you look at two things already charted on your map, then you compare them to where you are, causing you to map where you are.)
      • Falling. Although I have never succesfully been killed from falling (although I have taken a beating from it, basically falling for 20 seconds and being just dandy.), it was annoying to be walking slowly down a mountain after getting a flower I needed and sliding a little too fast and toppling head over heels, which caused my player to drop the flower, to which I spend a long time searching for it, just to have to climb back up the mountain to get another one.

      Friendly Tips (you would have figured these out pretty quickly anyway.)

      1. If you become dehydrated near no water, you have a canteen in your journal. Just press TAB and look down.
      2. If you hear a heartbeat, the monster is close by. Hide in tall grass by crouching or in the water. The closer it is, the faster the hearbeat. A really cool feature is that when the monster is getting close, small animals like rabbits and squirrels will be runnning in the opposite direction.
      3. If you want to find flowers, you can't stay on the paths, go venture out!
      4. Do what the notes say for awhile, they will help you get used to the game.
      5. When you first start playing, if you don't like having up-down inverted (scrolling up to look down, down to look up), you can go to settings and change it.
      6. Houses and Tents are your friends. They will have one or more of the following: Bed, candle, lamp (saving), laboratory, (make medicine), water pitcher. (Water.)

      This is an amazing game, I first didn't think I would play it much, but after I got into it, it was pretty epic!

      For a final persuade, this is what one of my days in the game was like:

      Turning nighttime, I look at my map and see that a flower I need is close by. "Okay, I can make it there and back before it is too dark to see." I end up getting lost and stumbling around in the dark. I don't hear a heartbeat at all, mainly because I am waayyy to focused. (It gets really dark) I hear a growl and take off running, falling down cliffs, nearly drowning myself, but I manage to make it to a tent. (Monsters hate tents and houses) Falling down those cliffs and running and almost drowning makes me have a high fever. (Black and white eyesight, coughing, about 5 minutes to death) I have no medicine, so I sleep in the bed just to save and get to daytime. I start running, in hope I can find a laboratory. I do find one, after narrowly avoiding the monster again. I have about 1 minute until I die from fever. I grab a flower that I know makes medicine. I run and find out...the house I found was just a house, not a laboratory. I trip off the house's bridge and fall into the river, dropping the plant. I see another house and find out it is a lab. By now I am 15 seconds from death. I jump into the river, grab the plants, sprint to the lab, synthesis the plant, make medicine, and use it right as I have 2 seconds left.

      Yes, this game can be intense. :thumbup:
    • BrokenNova54 wrote:

      I am actually playing this right now. Yeah, it's a game where you collect flowers and fungi to make medicine to save your life while trying to avoid falling to your death, drowning, dehydration, fatigue, or a giant puma that likes to scare the crap out of you at the most crucial times. Basically you gather information on plants that can make medicine and notes and photographs left behind after something kills everyone on the island.

      Pros:

      • Flowers disappear as you take them, causing you to be careful with your use of them.
      • Good graphics for being an indie game made by two brothers on its own engine.
      • Actually fun to mess around in.
      • Realistic.
      • Many other medicines to make.
      • Monster sneaking up on me made me jump a lot.
      • Cool mapping to show where you are.
      • Many different flowers and fungi to collect.
      • Runs pretty dang well!
      • When the monster is near, animals will be seen runnning away from where it is coming from, which is pretty epic.

      Cons:



      Big Cons:

      1. Annoying "ice sliding" stop, where you let go of shift and the character slowly stops.
      2. Sliding, as in, going down a hill that is not steep at all and your character falls and tumbles around because the sliding in the game made him do so.

      Small Cons:

      1. Mapping can feel large, but then you find yourself lost.
      2. Easy to get lost at night. (Not really a con)
      3. Falling down a cliff can sometimes boost random fevers. Logic.
      4. Character is about as athletic as the girl from Slender in the beginning, mainly because you can't swim at all until you make a strength emphasis drug.

      Cons that are probably MY fault but shouldn't be counted against the game:

      • Mapping was a BIG issue. Often the map you have is misleading and you will often find yourself lost. Tip: DON'T go out at night. You will regret it. (The mapping is an old mapping technique, where you look at two things already charted on your map, then you compare them to where you are, causing you to map where you are.)
      • Falling. Although I have never succesfully been killed from falling (although I have taken a beating from it, basically falling for 20 seconds and being just dandy.), it was annoying to be walking slowly down a mountain after getting a flower I needed and sliding a little too fast and toppling head over heels, which caused my player to drop the flower, to which I spend a long time searching for it, just to have to climb back up the mountain to get another one.

      Friendly Tips (you would have figured these out pretty quickly anyway.)

      1. If you become dehydrated near no water, you have a canteen in your journal. Just press TAB and look down.
      2. If you hear a heartbeat, the monster is close by. Hide in tall grass by crouching or in the water. The closer it is, the faster the hearbeat. A really cool feature is that when the monster is getting close, small animals like rabbits and squirrels will be runnning in the opposite direction.
      3. If you want to find flowers, you can't stay on the paths, go venture out!
      4. Do what the notes say for awhile, they will help you get used to the game.
      5. When you first start playing, if you don't like having up-down inverted (scrolling up to look down, down to look up), you can go to settings and change it.
      6. Houses and Tents are your friends. They will have one or more of the following: Bed, candle, lamp (saving), laboratory, (make medicine), water pitcher. (Water.)

      This is an amazing game, I first didn't think I would play it much, but after I got into it, it was pretty epic!

      For a final persuade, this is what one of my days in the game was like:

      Turning nighttime, I look at my map and see that a flower I need is close by. "Okay, I can make it there and back before it is too dark to see." I end up getting lost and stumbling around in the dark. I don't hear a heartbeat at all, mainly because I am waayyy to focused. (It gets really dark) I hear a growl and take off running, falling down cliffs, nearly drowning myself, but I manage to make it to a tent. (Monsters hate tents and houses) Falling down those cliffs and running and almost drowning makes me have a high fever. (Black and white eyesight, coughing, about 5 minutes to death) I have no medicine, so I sleep in the bed just to save and get to daytime. I start running, in hope I can find a laboratory. I do find one, after narrowly avoiding the monster again. I have about 1 minute until I die from fever. I grab a flower that I know makes medicine. I run and find out...the house I found was just a house, not a laboratory. I trip off the house's bridge and fall into the river, dropping the plant. I see another house and find out it is a lab. By now I am 15 seconds from death. I jump into the river, grab the plants, sprint to the lab, synthesis the plant, make medicine, and use it right as I have 2 seconds left.

      Yes, this game can be intense. :thumbup:
      Wow, bro. Thanks for wasting so much time replying xD
      Display Spoiler
      Pssst! Pewdie.....can.......touch his nose..... with his tongue! :P