ok not my fault it is annoying you
Making a amnesia map
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ImmaBarrel wrote:
ok not my fault it is annoying you
it is actually your fault , there is an edit button for a reason. and everyone with common sense would use it.
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This topic is a failure.
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Next time i will make a pic using sesame street to explain it >.>
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Thanks for help. But i didnt search for that help
MY CS? What is thatThe post was edited 1 time, last by ImmaBarrel ().
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Only thing I could suggest is to give me your CS and I'll work out things from here, bit hard to explain bud.
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My cs what is that and where is it
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Zip your custom story into wipzip or winrar and send it to me, explain in detail what map and what script it is and tell me what part of the map it is.
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FlameX wrote:
ImmaBarrel wrote:
My cs what is that and where is it
CS is custom story >.> -
Here's a Little Key To Unlock Door Script
void OnStart()
{
AddPlayerSanity(0);
AddUseItemCallback("", "KEYNAME", "DOORNAME", "UsedKeyOnDoor", true);
SetEntityCallbackFunc("key_study_1", "OnPickup");
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DOORNAME", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("KEYNAME");
} -
You realize I have given him a script... It works on my PC but not on his, I'm waiting for him to send me his CS
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Flamez3 wrote:
You realize I have given him a script... It works on my PC but not on his, I'm waiting for him to send me his CS -
I send it to your email flamez
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Ok, two reasons why it didn't work.
1. EVERYTHING is case sensitive. In this case; you had "Unknown Key_1" in your script, and in level editor you had "Unknown key_1".
2. You used OpenDoor in the callback, and then KeyOnDoor as the function name. .. use this:
// Starter's Script File!
//===========================================
//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("","Unknown key_1","mansion_1","OpenDoor", true);
}
void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("Unknown Key_1");
}
//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
} -
This thread hurts my head
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty.
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Not it is not. Just use it.
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