Flamez3 wrote:
void OnStart()
{
AddUseItemCallback("", "key", "door", "OpenDoor", true);
}
void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door", false);
}
There you go man c:
Flamez3 wrote:
void OnStart()
{
AddUseItemCallback("", "key", "door", "OpenDoor", true);
}
void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door", false);
}
There you go man c: