Official topic of unknown mapping project (HL2) UPDATE 1

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    • Official topic of unknown mapping project (HL2) UPDATE 1

      as some of you already know , i started to use the source engine again. (and if you didn't knew , you will know now) i'm planning to make a horror styled "puzzle" map , well maybe forget the puzzle part lol.

      I will update this topic when i have the time to sort it out.

      and for the meanwhile a lil teaser :





      Changelog :

      Version 0.0.0.3
      - Added building skeleton at spawn
      - Fixed lightning flicker and fixed lightning as a whole
      - Added more lighting
      - Added more decals at spawn
      - Fixed clipping issues at the door at spawn
      - Added some props
      - Added rain
      - Added 1st slight scare

      Version 0.0.0.1
      - Added basic spawn corridors and lightning , as shown on the 1st picture

      Help needed with :
      - Need a rain looped seamless sound for the sound of the rain.
      - Maybe need someone to port "stephano" to the source engine for something neat.
      - Possibly someone to make rooms on a schematic.



      The post was edited 5 times, last by FlameX ().

    • Emil wrote:

      Looks darn promising.

      I'm glad to see that there are folks that are into Source-modding and mapping in here. I've tried to create maps, even completed a few (Although never uploaded them).

      source is one of the easiest engines ever (if you know your way with it) but sometimes can be a pain in the ass and corrupt some brushes for no apparent reason.



    • Br0han wrote:

      Looks really good flamex ! :thumbsup:

      finally someone who actually gives his opinion about my current delivered work, if more people become interested then i will proceed and/or speed up the mapping. since i currently think it is kinda lame to make something while noone gives a shit about it.

      Also if some more people show their appreciation , then i will most likely capture some mapping with bandicam and put it on youtube etc,