nope that aint it

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
The forums have been archived. Please read this thread for more information.
ThePocketPotato wrote:
Ok, don't know if you did it on specially, but if not, then you are in D3D, if in OpenGl, then you need to write in console gl_renderer 1,
don't know if I wrote it correctly, but if you will write gl_render, than it will still show up![]()
FlameX wrote:
ThePocketPotato wrote:
Ok, don't know if you did it on specially, but if not, then you are in D3D, if in OpenGl, then you need to write in console gl_renderer 1,
don't know if I wrote it correctly, but if you will write gl_render, than it will still show up![]()
it was only a massive glitch of the engine , it happens once and doesn't happen anymore. gldsrc tends to be like glitchy as hell. just like the source engine.
Morgrayne wrote:
Oh,right...
Could it be the door knob?Looks like it's not where it should be.
[Never played Cry of Fear,so..Dunno °Q°]
Edit:Or maybe that thing on the floor that looks like a knife[but it could very well be a rock or something]
Edit 2: Phone screen color
FlameX wrote:
since noone guessed it , the lighting of the phone was broken also
Morgrayne wrote:
Edit 2: Phone screen color?
5 Guests