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State of development: Profile system: I made some more reworking with the profile system and included the profile dropdown in the main menu. It's still not complete, but works for now. Currently the engine just creates a new profile with the name of the current windows user on start, if there is none. Later I will give the windows username as suggestion and you can type in the name yourself, but at the moment I don't have a textbox yet. Map system: Loading of maps is now actually working, but I …
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State of developement: I still don't have a list control XD. But currently I don't caaaare. I will start with the map system now. Next on my todo list will be: - Map system - Improvement of the input system - Collision system for map environment If I got that working I will implement some shaders and prepare a little test map. My current goal is to have something to actually show in the near future. Maybe even a little atmospheric demo. I can't really tell how long this will take, but I will do …
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Quote from gawfyguy: “hello i would like to help you i am very creative so i would like to help you in any way hope to hear from you - gawfy guy :D” I still need an actual storyline. The location isn't really special, basically just a big apartment building, so there isn't much you have to rely on XD. The storyline is always my weakpoint XD.
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Quote from mucahid40: “THIS IS GONNA BE ONE EPIC GAME cant w8 for ma pc and to download it (when its released) and yeah when do you think it wil be ready” Sorry if I disappoint you, but it's probably going to take a looooot more time until this is even a bit playable XD. I don't know if I will include shader effects right away, well I can always turn them off to develop the rest of the system. Maybe I will create a techdemo once I created a test level, to check out the atmosphere, but still, als…
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Quote from PhysXonFire: “ This is how I imagine the game, but its just a simple sketch though. But it still tells the story ” Nice picture! Yes, that's pretty much the story right now XD. I drew one myself real quick: 1NdVD.jpg But, you nailed it pretty good, narrow corridors, lots of doors, overall a claustrophobic feeling. Quote: “i don't have office so can some one do me like wordpad version of that? or just send me picture?” I included a ".rtf" file into the pack and updated the attachment o…
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Quote from Pyronnix: “I Can Help O__O i guess.... i can make 3d animation or voice thingy..... i can chang my voice in many ways :D” Do you also create 3D models? Well, animations are pretty interesting already, since I will most likely need a lot of them later.Quote from EpicRiceKakes: “Hey, I do a bit of programming myself... But i suggest using Unreal. It looks awesome. I stick to modifying current games, but i do know a bit of C++ and Java, but i LOVE lua. If this is of any-help, let me know…
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Quote from PhysXonFire: “This got me kinda interested but... How serious is this project? I see its just an idea at the moment, i pack some art skills, might make some concept art. But then again, are you serious about this, or is this just a wishful thinking out loud.” To be honest, I don't know if I can do it, if I have to code everything by myself XD. I'm not believing in miracles here. I know the support for custom stories and all that will be a lot of work, so I will have to focus on certai…
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State of developement: I'm still on the menu. Actually I'm kind of sick of it by now XD. Well, I could improve a lot of things, but the more performance I can get in the more complicated is the whole system. I still don't have a working list control, so I have to work on this some more. By now I can't wait to start the work on the whole 3D- and fighting-system, but I'd like to have the controls working first. One thing is sure: I won't implement all the features I want for the menu system right …
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Quote from grasmann: “State of developement: The last few hours I did code optimizations and cleaning only. I managed to optimize the menu rendering from ~900 FPS to ~2960 FPS in the main menu, which is a performance increase of over 220%. XD lol The menu rendering still takes away 2000 FPS, so maybe there is still room for improvement, but I will check this out at a later point. Progress with the list control isn't pretty big, because of the code optimizations and cleaning, which were neccessar…
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Quote from SovietAssociate: “I don't know if anyone is gonna see this and take the hint, but it looks like we have enough people for voice acting...” Well, yes XD, but this way we can also give the NPCs different voices. Unlike most horror games/mods I want the enemies to be normal humans like the player, except for the "psycho world" episodes, so they would most likely say something while fighting the player or each other. On the other hand the voices have to fit the characters they are used fo…
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I put you all on my remember-list :D.Quote from DarkRaven13: “Programming and music: No, I can't, I'm not good at programming and make music. Voice Acting: I'd like to help you in the voice acting, but I'm kinda shy and I don't have a good English pronunciation Ideas: Yes, I absolutely can help you with the ideas, I have many ideas in my head, so do you want me to PM you my ideas or write it here?” Actually I would prefer a document, MS Word, Open Office, .txt, whatever.
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State of developement: The last few hours I did code optimizations and cleaning only. I managed to optimize the menu rendering from ~900 FPS to ~2960 FPS in the main menu, which is a performance increase of over 220%. XD lol The menu rendering still takes away 2000 FPS, so maybe there is still room for improvement, but I will check this out at a later point. Progress with the list control isn't pretty big, because of the code optimizations and cleaning, which were neccessary.
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State of developement: I'm currently working on a list control to display the loaded packages, so I can work on the priority feature. I could do this without a list, but I like to see my results in a real gui insetad of console outputs, and in the long run I need a list control anyways. - In the meantime I'm able to load menus and sounds from packages. In my test package I put them into special folders, but the folders aren't really neccessary. The system will search through the whole package an…
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Quote from HurriKanessi: “yeah i send you PM about i can make you ambience and music So you can add me there too :=)” Done. And thanks for the offer :D. State of developement: I can now load Packages, there isn't much functionality yet, but I can dynamically load gui menus from the packages already. There are some functions that have to be hardcoded, but all the information needed from the menu is passed as parameters, so apart from the few functions that need to be hardcoded, the menus can stil…
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Quote from Bleackk: “Well... So this is a REALLY big project... i can help with simple coding,colide scripts and some art work. ( Not mentioning the Voice Acting ) Also. You can e-mail my brother with the game when its done so he can promote it ( My brother Aka Sos = McPixel maker )” Nice. I like MCPixel. Are you farmiliar with Dark Basic? Because, if you haven't read it, I decided to stick with it. This would really be awesome :D. Quote from SunSlayer: “Do you mind if I PM some ideas I already …