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Quote from Naikey: “Aww man can't wait for this :D. It's going to be even cooler because it has multiplayer and all that good stuff :P. Would be cool to see Slendy in a dark city environments or in something like that :P. Can't wait! :thumbsup:” Well, we are doing some urban themed maps. As everybody knows we have a Forest, and Abandoned Hospital going to be out for the first version. However, I'd love to have an apartment complex, underground parking lot, or something like that.
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Quote from Shadowmare27: “Could you release a pic of the slenderman model?” We're thinking about it. We're more than likely going to release it for our media update this coming Sunday. But, since I'm nice I'll give you an EARLY image of the Slenderman on our testing map. Please note that the map in the screenshot will not be in-game. t9AM5.png
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Quote from Lucas: “How's the development going? I could always offer some help with managing, modelling, animation and general artwork.” Fairly well. The Slenderman model has been finished, and work has begun on getting the first two maps finished, and I'm hard at work coding, and programming some neat little tid-bits. Had to "destroy" my current code-build. Luckily, it wasn't too complicated to fix and starting fresh has fixed a lot of issues with the previous code. No worries though. We're sti…
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Quote from ChristopherClever: “Sorry, I was just cracking a friendly joke. xD I appreciate the work, I have been looking for something co-op AND scary for a long time.” Awesome. We hope you'll enjoy the finished product. We've just finished our progress on the Slenderman model. We're now just waiting for an in-game snapshot that we're going to reveal sometime in the coming week. And just so everyone knows, the two maps we plan on shipping with the build have slowly begun their progress.
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Quote from ChristopherClever: “Quote from Manio: “Quote from Lucas: “Having nyctophobia effects brain status, causes hallucinations and trigger fears, which would cause the player to be more immersed as the character.” Don't worry. Slendy isn't going to be the only thing to mess with the player's mind.” Is PSYCHOMANTIS going to be in it TOO? ...” Nope.
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Quote from ChristopherClever: “Looking forward to this mod. I think, as long as it has a little bit of replayability, it will be epic. Just make it where the dolls can spawn in 100s of different locations or something, so we aren't always going to the same areas. I'd love to explore a map a little bit and make it get scarier and scarier when he's out there. To me, the scariest thing is when you know he's out there and he could be close, but you don't see him for a while so it kinda makes you jum…
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Quote from Rockstar_Bob: “Not to put too fine a point on it, But I can volunteer for voice-acting if need be. I may not be Steve Blum. But I'd to think I'm atleast decent. :D” We're not really concerned about voice actors right now. We're more concerned about getting the maps, and all the other content finished first.
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Quote from Lucas: “For what I've heard this imaginary Slenderman is supposedly a children rapist or torturer. Whether or not, he's after little girls. Voiceovers has to preferably be done by rather young females. Go, steampunk!” He also kills & attacks other people as well. Hence the players being thrust into the boots of 4 teenagers sent out on a dare to discover if the Slenderman is real.
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Quote from MeAndThatGuyXD: “Will there be a command called "f*ck he's after us" or atleast "help"” We feel that shying away from cursing words doesn't make sense in a survival situation. I don't think someone is going to censor themselves when a some "being" is trying to kill them. So, there might be a few commands that have swear-words, but we're not going to over-saturate the game with swearing. We're not potty-mouths after all.
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Quote from Kneesocks: “Also for the screenshot , could you tell him to tilt the trees slightly in an other directions @ that / \ thingy?Spices it up a little.” I'll let him know thanks. Just for a heads up though, that image is for our new, animated start-up menu. There's gonna be something very unique about it. Just waiting for him to do some more tweaking to it.
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Quote from Rockstar_Bob: “On the topic of "Pre-Set Responses", Castlevania: HD has something like this for players who don't have a mic. With the press of the select button, The player can bring up a wheel of different responses. The responses are as follows: "Hello" "Goodbye" "Here" "Got It" "Thanks" "Sorry" "Oops" "Good Work" I imagine a response wheel similar to that would suffice for nigh any occasion. But, That's if a response wheel is indeed being planned to be used in said manner.” The So…
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Decided to update you guys on a new feature we're doing. --- A light limitation to the players, so out of all the players only 1 would have an actual flashlight which works, but that person would have to find batteries around the map to keep it working. Thus pushing more towards that co-op aspect we really want to do right. Stray away from the player with the flashlight, and your chances of survival are probably slim to none. Might even try something that attracts the Slenderman to the light pro…
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A little update on what's currently being worked on for the initial release that you guys can expect. --- - Two maps. SS_Forest and SS_Hospital - Players spawn with no weapons; and they can be killed in one shot if the Slenderman hits them. - Numerous spots around the maps where the Slenderman can appear. This can include behind doors, in buildings, and sometimes even behind you. - He'll grow more tentacles/appendages when he kills players. - 4 player models that the players will play as. To sui…
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Quote from DarkRaven13: “Imagine if there is a mode in this game where 2 players play in a server. One player is the normal human and another player is Slenderman. The Slenderman has to catch the human. The human doesn't has "special power" but Slenderman has "special power" like sprint fast, invisible for a short period of time, or know where the human is.. it would be scary and funny :D” We're making this an entire co-operative experience. New modes may arise in later versions/updates but as o…