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Quote from Blazey: “sure. But if you need assistances, don't ask it on "the last day" k? :)” You mean 12.21.2012 ? Nah ... I won't be finished by then. State of development: The XML-System is working pretty good. I'm already using it for profiles, maps and package xmls. I will include the menus and it's good for now. This will be a big help later on, when writing or reading dynamic xml files.
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Quote from Blazey: “I'm good at texturing n' shit. And pro with Phtotoshop I guess I could help ya Or voice act :D” Quote from i cand sbell: “i have a good voice if u would really need more” I put you guys on my list. However I can't promise anything, it most likely will take a long time until I actually ask you for help XD. I don't know if you will still be interested by then :D. State of development: After all the optimization I'm back at implementing again. Currently I'm recreating the xml pr…
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RE: voice acting.
PostQuote from baddragon360: “If you need anymore voice acting,I'd be happy to offer my voice! If you have enough voice actors though,then that's fine. *Brofist*” I put you on my list. State of development: I heavily reworked big parts of the code. Made many things easier and smaller, but I'm not finished yet. Although dark basic isn't object oriented I can nearly use it like that XD.
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Quote from NZ Stephano: “Quote from grasmann: “Quote from NZ Stephano: “Hey, I sound interested, as exams are coming up, and have a few days spare for study leave. So, I'll need something to fill up the time. I am happy enough to do some voice acting, as well as any other odds and ends you may need. I could also get a website running (XHTML + CSS experience only however) to get exposure, you would need a server though.” Well, sorry, but in the near future I don't need anything of it XD.” Grrrr. …
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Quote from NZ Stephano: “Hey, I sound interested, as exams are coming up, and have a few days spare for study leave. So, I'll need something to fill up the time. I am happy enough to do some voice acting, as well as any other odds and ends you may need. I could also get a website running (XHTML + CSS experience only however) to get exposure, you would need a server though.” Well, sorry, but in the near future I don't need anything of it XD.
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Quote from Pwnisher: “Check out my posts guys !! im making a horror game 2 :P” Nice. I also thought about Unity3D, but when I read what the cost is if you want some of the more decent features ... lol. They want thousands of dollars for their engine, where you also could use the unreal engine for free and pay as soon as you earned 50.000$ with your product. And even then the cost is much lower. XD So with that in mind I kind of just ignored Unity3D and when nobody wanted to actually help program…
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Quote from DarkyV: “Maybe adding water with an efect like th pills in l4d? I mean, the idea of the water isnt to be the MAIN healing item, but a factor that keps the playing asking, "why does it works". If you are not familiarizd, in l4d, if you take some pain pills, it will "heal you". I mean, you recover health, but the recovered health starts to go off little by little, as the effects of th pills go off.” Actually something like this is what I was aiming for ... you get a quick health boost f…
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Quote from DarkyV: “I was thinking about the script of the story, and some of the gameplay, and this is what I came up with: [...] ” Interesting ... I will keep it in mind. Water: I already thought about water as healing items. Well, maybe just not the main healing item. I think it's odd if the main character is drinking water all the time. Wounds: Apart from a normal health bar, I definitely want to implement wounds in the game. So if your left arm gets badly injured you can't use that arm anym…
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State of development: Default Package concept: The default resources package is working. I had some problems in the meantime, but now everything is working. Shaders: I'm still implementing the shaders. At the same time I'm reworking some old code. The shader package is using a lot of relative paths, not only do I want to get rid of them, but pack everything up in my packages. So I have to alter some of the smaller functions of the shader package. Then I will just include them into the default re…
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Quote from dragonlord7132: “As a simple human beings that doesn't have any special talents or anything, i don't have any f*cking ideas what the hell is a "default_resources"... but as far as i could see, this project goes pretty damn well! looking forward to this "game" :D” I don't know if you actually want an explanation XD ... but I made a pic TGJTQ.jpg I just load this default resources package. The resources of the package are flagged as overwritable. When I load the package resources I chec…
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Quote from Dovahkiin: “The pics look great keep the good work up..!!” Thanks XD. Next step for now is ... implement everything in a solid way, optimize, clean, simplify. Also I had the idea to include a "default_resources" package. There are many basic components, that simply have to be present. I need them ... no matter what. So I will implement this concept of default resources and use the new package for a fall-back system. That way I have the possibility to feed the engine with standard comp…
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I haven't been around here for some days now XD. First thing: I updated the first post and included all the bros. State of development: I implemented the shaders, but I still got some problems with the texturing. The shaders are working, but they aren't implemented very good right now either. I found a nice shader pack for dark basic, which has everything included that you can imagine. There should be a wide range of effects possible with these. I will repair the texturing as soon as possible, r…
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Quote from Dovahkiin: “Quote from grasmann: “I had some fun with music maker XD and made a temporary short track for the main menu. http://soundcloud.com/grasmann/menu-2 Tell me how you like it XD.” I can't open it.. There is a massage: Oops the content you required was not found! Reupload it please :D” Try that link XD
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State of development: I'm still working on the input system. Gave me some headaches already XD. But I guess I found a way to get it working. I will just add another layer to the input system. Layer one: - Every used key or button is listed once - Here I check the state ( if pressed or not ) and use timers to check for holding and double press and stuff - Always running and monitoring key states, but with a common delay ( so it doesn't check for every frame ) - Individual delays for the different…
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Quote from Caine: “I've sent you an email with a script for the first part of the first level. I know it's different from the concept, but I wanted to change it so it eased the player into it a bit more.” I read it, and it's pretty good. I like the nonsense that the guy is talking, and actually I wanted to include such stuff in the whole game. I forgot to mention this in the concept. Since everybody in the game has hallucinations, most of them are permanently in their "own worlds", following the…
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State of development: I got the basic movement and collision system running now :D. oi1ci.jpg I guess I will go on with doors now. - Connection between levels and loading of new levels - Reloading of the objects if the graphics settings are changed/the VRam is flushed - Event functions for areas Quote from DarkyV: “Well, I know lots of people singned up for this allready, but I can help out building the story. I am a hobby writer, and allways write short stories or large, chapter-divided, ones. …
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Quote from Dovahkiin: “Hi there! I just read the thread and i can't be a big help since I'm not that good in animations, programming, and i honestly think you have enough voice actors.. Maybe some Photoshop or even a trailer (i guess that can wait till the end xD) but i'm not the best. but i would really like one or two Screenshots from one map, since the game sounds pretty interesting :D” Well, there are no maps yet XD. I'm currently creating the map system.Quote from dayledabomb: “ I would be …
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Quote from iLegit: “I can make a story/scenario” I put you on my list :D. State of development: I quickly made a loading menu and a new progressbar control for the menu, to show the state of loading and it's working pretty well :D. There are still games that just play some kind of loading animation or just tell you that they're loading, but in my map system I know exactly how many elements I have to load, so a loading bar just makes sense. Next thing I will do is the collision system and the pla…