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Quote from Dandy Dragon: “Awesome, but what's the point of both fire and ice resistance? I mean, i'm not going to throw it into a fireplace or anything .-.” If you want shots through fire or in a cold area, that comes very much in handy! I, as an aspring amateur filmmaker, can think of a few reasons for fire resistance. (Think of a shot: Slide through fire and zoom in on bad guys eyes, they reflect ethan as he walks through the trail of Fire.) From M:I 2 ( with a few in-brain modifications)
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Howdy Bros, I am making videos like Pewds does, and I am using fraps to record gameplay with audio, and audacity to record commentary. So I am running fraps, audacity and the game at the same time. In games like Slender or SCP it recorded fine without lag. But every time I want to make commentaries for Better-Graphics games like Amnesia or Portal 2, everything lags. When I play them without fraps, everything runs fluidly, but when I record with fraps... LAG BOMB. I wanted to know if there is any…
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There are advantages and disadvantages in all engines. I am trying to develop a game myself aswell, but, like you, was searching and searching for a game engine that fit my needs. Unity3d is probably the easiest for programming and all that. UDK has an awesome level editor, but is a bit harder to use if you are a N00B. The Blender Game Engine, which I have used, is pretty cool, once you know your way around the interface. My technique is modelling world models, weapons etc. in blender, and then …