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Quote from Manio: “I've found the Unreal Engine to be easier to work with coding-wise than Source. I think that's the main reason I switched, plus it's pretty :3” Coding wise UDK is way better, but I prefer the editor of Source way above UDK due to it's simplicity with the brushes, UDK isn't so friendly with that or atleast not with me. However Source 2013/2 is going to be pretty sweet
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Quote from Manio: “Maps will be decent sized. That way people should be able to play differently everytime. My favorite part of one of the maps Farmland is the corn-field. People run into the cornfield to escape the demon, and there vision will be reduced greatly, and they can get lost. Imagine the demon flying around above, the human players disoriented and lost in the cornfield as he swoops down and picks them off one by one. Fun.” Too bad it is made with the Unreal Engine though, I had some i…
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Quote from Manio: “Quote from 'Shikieiki Yamaxanadu: “ To be honest, the exact location of the player(s) shouldn't be spoiled, hence I mentioned the cone thingy.” It's still heavily up for discussion on how this will work. Which is something I'll have the testers weigh in on once we have something playable and ready to go.” Also depends on how big you want the playable maps to be and how long each round or something should take.
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Quote from Manio: “Quote from 'Shikieiki Yamaxanadu: “ EDIT : It would be cool if the demon would have some sort of echo locator when people are talking as it looks quite like a bat. It doesn't point directly to the player, but appear as a cone.” This is kind of what we're doing. If a player talks too much they'll appear for a short amount of time for the demon, since he is a bat. And I am using the voice-system that was used in Faceless, and other similar co-op horror games like No More Room In…
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Quote from Manio: “Oh, we'll have ways to counter people trying to abuse that. I'm thinking of adding an option for in-game voice chat to also attract the Demon player, but I still don't know about that. :S” I think you should do so, but it should use the same mechanic as you wanted to implant/implanted in Faceless, regarding the distances and such. If other people can hear you, so can the demon etc. EDIT : It would be cool if the demon would have some sort of echo locator when people are talkin…
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Quote from Manio: “Quote from Shikieiki Yamaxanadu: “Quote from Manio: “Quote from leonho97: “Quote from Shikieiki Yamaxanadu: “Why former lead of Faceless? :V” He probably has his own reasons why he dropped the project. It seems that there was another project that was dropped before Faceless which was Fragment.” Yep. I left because I lost interest in Slenderman, and would rather create something from my own head. My own original creation. My own monster. I had already begun slowly drifting away…
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Quote from Manio: “Quote from leonho97: “Quote from Shikieiki Yamaxanadu: “Why former lead of Faceless? :V” He probably has his own reasons why he dropped the project. It seems that there was another project that was dropped before Faceless which was Fragment.” Yep. I left because I lost interest in Slenderman, and would rather create something from my own head. My own original creation. My own monster. I had already begun slowly drifting away from Faceless before leaving, and it was a mutual ag…
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AwesomenessTV
PostQuote from Toyosatomimi No Miko: “TGS/Maker or TGN/Pixelenemy” TGN turned to shit also, unprofessional, no support, get underpaid and are basically holding my channel hostage as I want to unpartner my ass from them. Go for smaller networks on under Maker and do your research properly so you won't end up with a 'network' where 1 dude is in charge and is basically being a parasite to you and sucking up your income whilst doing nothing for you.