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Quote from Naasej: “Quote from PhaZe: “Well, you have: AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); and SetEntityPlayerInteractCallback("cellar_wood01_1", "func_slam", true); Both of these trigger the same function. I dunno if that might be a problem. If it still doesnt work, try removing one of these from the .hps” I just removed one, but the key problem still isn't fixed...” eaf7yb.png Name = Internal name = The name of the entity. If you copy this script, and put i…
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Heres the script I know works for unlocking doors: --start-- void OnStart() { AddUseItemCallback("", "key1", "lockeddoor1", "UseKey", true); } void UseKey(string &in asItem, string &in asEntity) { SetSwingDoorLocked("lockeddoor1", false, true); PlaySoundAtEntity("", "unlock_door", "lockeddoor1", 0, false); RemoveItem("key1"); } --end-- Now also you have to make sure that the entity's internal names match the ones in the code. So you name the key "key1" and the door "lockeddoor1", or whatever you…
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Well, you have: AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); and SetEntityPlayerInteractCallback("cellar_wood01_1", "func_slam", true); Both of these trigger the same function. I dunno if that might be a problem. If it still doesnt work, try removing one of these from the .hps
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Quote from Naasej: “Quote from PhaZe: “Quote from Kneesocks: “Quote from PhaZe: “Post the malfunctioning script here and we can try and fix it for you.” or just contact our scripting wizard flamez3. ;D” Or give us little people a chance to be helpful D;” void OnStart() { AddUseItemCallback("", "key_tomb_rusty_1", "metaldoor_1", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); SetEntityPlayerInteractCallback("cellar_wood01_1", "func_slam", true); } …
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Which is better? :S
PostThanks for the many replies xD I'm glad you liked it, infact so glad I made an update! soundcloud.com/officialcobrex/electrotest50 *New* Kick sample *New* 50% dubstep *Fixed* Some mastering issues *Fixed* Bass killing the song in #49 (sorry about that!) *Improved* the loved second drop Also, sorry for the bad quality It shouldnt sound this overcompressed, it's because it's soundcloud. If anyone prefers the mp3 file, I can upload it somewhere and post a link here
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Metro:Last Light
PhaZe - - Suggestions
Post:o This looks sweet! But I doubt games like these will be any fun to watch someone play.
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Which is better? :S
PostGAH so hard to decide xD I think I'll just use the second one with a little touch of the first one.. And I agreed with Rachey, first one does sound too busy This is why it's so important getting feedback from listeners xD
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Which is better? :S
PostThanks for the feedback! I might just have to use both, or maybe use them to play some will-it-blend? if I dont get any more responses xD It's really hard to decide
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PewDiePie Sexy Gif's
PostEdit: Cool stuff.
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Pewdiepie Gif's !
PostThats even more disturbing than the faces he makes in amnesia loading screens
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Doom 4 : Hell on Earth
PhaZe - - Suggestions
Posto.o I've always hoped they would make a doom game played out on Earth! (Sorry if I'm late just finding out about this game xD)
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Which is better? :S
PostSo I made two drops, both using the same beat, and same 4 synths (all made from scratch by me, btw), but which sounds better? Feel free to leave other feedback aswell Thanks bros! soundcloud.com/officialcobrex/electrotest47
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Game-making help!
PostThe thing about Amnesia CS-making is that you need to be somewhat aware of what it is when you're coding. The mapping part is very easy, but like with most things, may take some time getting used to. Source mapping is in my opinion the easiest, since there you have everything in one place, and the HL engine is just so wide and filled with opportunities that if you fuck one thing up, another is invented. The NPC handling is somewhat harder though. In amnesia, the monsters break through the doors …