Search Results
Search results 261-280 of 672.
The forums have been archived. Please read this thread for more information.
-
That's pretty much how he does it. You can just edit a whole sentence in if you feel it's to hard.
-
Quote from marcusmo17: “Once we have a lot of custom stories in this thread (or now), we should do a poll asking about people's favorite or best custom stories. Or even a thread with top 3. It'd be cool to see which custom stories bros like the most or even the best of the best to see others' suggestions for new maps to try :)” That's a good idea. I'll wait until a little more come out then I'll see what I can do
-
Quote from mKeRix: “Important announcement We had to change the date of the event because of personal reasons. The event will now happen on sunday (10/06/12) at 8pm GMT +1. The rest remains unchanged. We apologize for the inconvenience.” I guess thats easier then getting up extremely early on a sunday.
-
Font Pewdiepie
PostClosed
-
Quote from R3volution: “ 10,000+ word ” 10,000+ word 10,000+ word 10,000+ word I CBF TO WRITE A 1000+ WORD EASSAY!!!! How the eff can you do 10,000. Tell me your secrets.
-
Quote from Br00tal: “I find it so fun that people actually register, spam or make senseless threads just to be in this competition. Well its fun that so many want to participate, but meh.” Mkerix was a clever ducky and made it so you need a certain amount of activity points for you to be able to post in this thread C: (or be in the competition, think it was both... not sure c;)
-
NOT 8PM!!!!!!!!!! FUUUU. -__- Thats 5A.M sunday. Double -__- and triple FUUUUU I'll try and make it you little nob mkerix c; flamez3 and yes
-
void OnStart() { AddEntityCollideCallback ("lever_small01_1", "OpenSafeDoor", "Opensafedoor", true, 1); SetMoveObjectState("safety_large_vert_1", 0); } void Opensafedoor (string &in asParent, string &in asChild, int alState) { SetMoveObjectState("safety_large_vert_1", 1); PlaySoundAtEntity("", "nameofsound.snt", "safety_large_vert_1", 0,false); } Chanfe the nameofsound.snt to the sound you want. And remember to include the .snt extension Quote from PPP | FlameX: “Flamez3 is the forums scripting …