I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter
to the halcyon days of early American videogaming, packaged as a
nail-rippingly difficult platform adventure. Players fill the role of
The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to
become The Guy. This inscrutable plot, however, is just a vehicle for a
wide variety of inventive, well-designed and frustrating jump-and-shoot
challenges that pay homage to many of the games you loved as a child.
The ever-fragile Kid explodes in a shower of red pixels at the slightest
brush from the game's many obstacles, from traditional spikes and
bottomless pits to more unconventional killers, such as plantlife and
puzzle pieces.
Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades
meant to make life easier. The game provides players with a choice in
terms of their deathrate, thanks to a variable difficulty setting that
changes the number of save points from frequent to nonexistent. IWBTG is
open to all players; knowledge of videogaming history is optional, and
may not help against the frequently ironic and always sadistic
deathtraps located herein. And so, the question is left up to you...
Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale
THIS GAME MAKES YOU RAGE!!! imagine pewdie
Link to gameplay: youtube.com/watch?v=JRO-UVW0uVE
to the halcyon days of early American videogaming, packaged as a
nail-rippingly difficult platform adventure. Players fill the role of
The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to
become The Guy. This inscrutable plot, however, is just a vehicle for a
wide variety of inventive, well-designed and frustrating jump-and-shoot
challenges that pay homage to many of the games you loved as a child.
The ever-fragile Kid explodes in a shower of red pixels at the slightest
brush from the game's many obstacles, from traditional spikes and
bottomless pits to more unconventional killers, such as plantlife and
puzzle pieces.
Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades
meant to make life easier. The game provides players with a choice in
terms of their deathrate, thanks to a variable difficulty setting that
changes the number of save points from frequent to nonexistent. IWBTG is
open to all players; knowledge of videogaming history is optional, and
may not help against the frequently ironic and always sadistic
deathtraps located herein. And so, the question is left up to you...
Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale
THIS GAME MAKES YOU RAGE!!! imagine pewdie



Link to gameplay: youtube.com/watch?v=JRO-UVW0uVE