
Red Faction: Guerrilla is an open world third-person shooter video game developed by Volition, Inc. and published by THQ. It was released for the PlayStation 3 and Xbox 360 in June 2009 and for Microsoft Windows in September 2009.[4] The game is the third installment in the Red Faction series.
Gameplay
The player takes the role of Alec Mason as he assists the Red Faction to overthrow the oppressive Earth Defense Force (EDF) on Mars. This is presented to the player from a third-person perspective.
Developer Volition changed the camera perspective to help the player
see and appreciate the surroundings as they are destroyed.[5]
Unlike the previous Red Faction game, which used the Geomod engine, Guerrilla does not allow for the destruction of terrain.[6] However the game's Geomod 2.0 engine, allows for buildings, cover,
and other structures to be destroyed. This allows a degree of
creativity in approaching a given objective, such as breaking or
crashing through structures, or leveling multi-story buildings and large
bridges or catwalks to thwart the enemy. In many cases, destroying
buildings will leave behind salvage, the game's form of currency, which
can be used along with salvage rewarded by completing missions to unlock
and upgrade weaponry and technology at safehouses with Samanya. During
the campaign, the player is always equipped with a sledgehammer-like
weapon, along with three slots for other weapons and explosives,
selected out of a choice of almost twenty items. The player also has the
opportunity to control armed vehicles ranging from retrofitted civilian
vehicles up to tanks and large walkers for more destructive options against the Earth Defence Force.
The game plays in an open world representing a terraformed
area of Mars' surface. The world is divided into six distinct areas and
the player must successfully free each area from EDF control before
moving onto the next. As the player travels through as-yet-unfreed
areas, they will be attacked by EDF forces if they are spotted by
patrols or commit aggressive actions. Each area also contains one or
more safehouses staffed with Red Faction guerrillas, where a player can
rearm or change his weapon loadout, and spend salvage to purchase
upgrades to his weaponry and equipment. The player can traverse the
world on foot or by appropriating one of the numerous vehicles.
Navigation is provided by a mini-map with GPS
indicator which can be set to direct a player to a location of his
choice using a zoomable full-screen map mode. In order to liberate any
given area the player must complete a variety of missions to reduce the
EDF's presence, referred to as "EDF control". At the same time, the
player can complete various side missions, such as rescuing hostages,
destroying enemy-held facilities, defending locations from attack, and
delivering vehicles. Rewards for tasks come in the form of salvage,
reduction of EDF control, or increase in the morale of the populace to
resist EDF domination. Other actions, such as letting civilians die,
will lower morale, while actively killing civilians will lower morale
faster. Should the player engage EDF forces in a sector with high
morale, teams of Red Faction guerrillas will likely arrive to fight
alongside the player. Once the player has worn down the EDF presence in a
sector to zero, a plot mission will become available in which success
will drive the EDF out and allow the player to secure the sector. Once
this has been completed for a sector it will be freely traversable, with
little danger of EDF conflict. Meanwhile, the story of the game
progresses along with the liberation of successive sectors.
Screenshot:



Videos:
youtube.com/watch?v=EE5ecIpTEb4
youtube.com/watch?v=fqkl_T669ZA
youtube.com/watch?v=KYio2Dzru_M
My opinion / score for this game: 8/10
A very fun game with cool weapons and MASSIVE DESTRUCTION AND EXPLOSION and of course much more freedom than Armageddon (I don't really like Armageddon)
The post was edited 1 time, last by DarkRaven13 ().