
Command & Conquer: Generals is a real-time strategy (RTS) video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS operating systems in 2003 and 2004. While the Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS version was developed by Aspyr Media and published by MacSoft Mac OS. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005. A sequel, Command & Conquer: Generals 2, is due to be released in 2013.[1] Both Generals and Zero Hour were met with highly positive reviews
Gameplay
Command and Conquer Generals operates like most other
real-time strategy games, in that the player must construct a base,
acquire resources, build various combat and support units, and defeat
opponents. Various unit types can be constructed, ranging from infantry
to vehicles and air units. The player may control the United States of
America, the People's Republic of China, or the Global Liberation Army,
and each side has its unique characteristics and abilities. All sides
share some similarities, such as training infantry at a barracks,
building armored vehicles at a factory, possessing "high tech" buildings
needed for more advanced units, possessing a means to acquire
additional resources and possessing a unique superweapon.
The game's interface is similar to that of real-time strategy games such as Age of Empires or StarCraft.
The player selects buildings to bring up build orders and purchase
upgrades, and can select individual units to activate their special
abilities. Structures are built by selecting dedicated builder units and
placing the structure anywhere on the map.
As with other real-time strategy games, the various units have
advantages and disadvantages against other units, and the player is
encouraged to mix unit types in order to succeed and fight tactically
with various unit abilities in order to win.
For example, rifle infantry are capable of quickly killing other
infantry types, but are vulnerable to light vehicles and dedicated
anti-infantry/anti-air units such as tankettes and APCs, which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.
As the game progresses and the player defeats enemy units in battle,
the player will gain "experience" points, which are used to purchase
"Generals Abilities," unique abilities that range from enhancing units
and unlocking new unit types to powerful air strikes, one-shot
enhancements to units, or targetable "spawn points" to drop or create
groups of units anywhere on the map.
As individual units attack and defeat enemy units or capture
buildings, they gain "veterancy" and become more powerful, much like the
General commanding them. Higher-ranking units attack faster, have more
health, and heal or repair themselves.
And the Expansion: Command and Conquer Generals Zero Hour

The expansion adds new units and abilities to each side. It also add 3 new campaigns
Screenshot:


Video:
youtube.com/watch?v=czBqobfSHL0
youtube.com/watch?v=GZmJPOBi5E0
Personal opinion:
9/10
A very good old RTS game. I just can't describe how good this game is. Good campaign, intense and balanced gameplay, awesome graphic, and it has a great collection of mods.
I used to play this game a lot when I was a kid.. yes good memories. I just bought it yesterday, and I must say I'm addicted to this game again. For me, this game is the best in Command and Conquer series.
Note:
I know it's not the game for PewDie,so I think my suggestion is mainly for the bros who love RTS game. I know it's an old game, but CnC Generals and Zero Hour is a pretty good game. And I'll be happy to see PewDie play this game for at least 1 episode
