You know when you're playing a game, and you're having a great time, and then you get stuck on an ice level or a vehicle section? Yeah, you do. We've all been through it. Clichés are in every game, and most of the time, they're fine. Things like bosses are clichés because they're in pretty much every game ever, but nobody cares because usually it's a good challenge to beat up some bigger version of an enemy. Some others, though... Not so much.
What trends in video games have plagued your experience with repetitive, annoying mechanics?
Personally, I hate it in games when your character is the only one capable of doing ANYTHING. AT ALL. I mean, other characters are there, usually armed or strong enough to do the job themselves, but they leave it to a child (in most cases) to do the work for them. Games like Pokémon and Legend of Zelda do this all the time and I hate it.
What trends in video games have plagued your experience with repetitive, annoying mechanics?
Personally, I hate it in games when your character is the only one capable of doing ANYTHING. AT ALL. I mean, other characters are there, usually armed or strong enough to do the job themselves, but they leave it to a child (in most cases) to do the work for them. Games like Pokémon and Legend of Zelda do this all the time and I hate it.
“The important thing is not how long you live... It's what you accomplish with your life. While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.”
~Grovyle, Pokemon Mystery Dungeon Explorers of Sky