So you are making a horror game/mod/video/music/picture/gif/story? Heres some tips for making one (Mainly focusing on games and mods)
Environment:
What are most horror games like? Dark. Why? Because sunshine and well light up places are not threatening (Because most dangerous predators were hunting at night when we used to use sticks as a weapon). Darkness gives the the right mood and can be used to improve the scare (red eyes in the dark are much scarier that just red eyes hangining around. Same applies to monsters). And most scares can be improved whit darkness. Nothing is more scary than seeing something moving in the darkness where you have to go ( Monsters or parts of it/them).
You should still be careful about how you use lighting and shadows. If its too dark, player might miss some scares because its too dark to see. If its too bright the scare can lose its scarynes. And keep in mind that flashing lights can be scary too (Hospital whit blood on the walls and flickering lights) if timed right.
Monsters:
Making a monster isnt that hard. Take a human ad blood here and there and its done. But if you want to make it more advanced you have to do little more than that.
Most horror monsters are ugly and look a little like humans. This is scary because human brain is developed to recognize other humans. If something looks and acts little bit like human but still isnt human (Bro, zombie,skeletons) its scary because we cant know if the thing is friendly or not and therefore brain does not know how to react.
For an example the Bro would not be scary if it were beautiful. There are some beautiful and cute monsters in horror games but they usually act, move and speak strangely (Head shaking monsters from Afraid of monsters would not be so scary if they didnt shake their head). Good tactic is to make something look cute and then make it transfrom into something horrible.
Heres an example: Image a kitten. Its sitting it back towards you. Suddenly it turns its head 180 degrees, it stares at you whit its red eyes and starts to drool maggots and worms from its mouth. Then it stands up on its back legs, turns and starts to walk towards you.
Scare scenes and gameplay: Jumpscares. Every horror game has jumpscares. They are good for almost any purpose. But dont use them too much. Do something different. Be original.Just heavy breathing at the right time can scare the shit out of a player. Use mentally horrible stuff carefully because it can traumatize someone for a lifetime (As a example you force the player to kill babies.)
Remember to leave something for the imagination too. Monsters dont look so scary if you see them all the time (Imagine the kitten take a dump or drink its morning coffee. Not so scary now.) If there is something whit red eyes hiding in the air vent let it be like that. Everything does not need an explanation.
Sometimes removing the ability to fight against the monsters is a good thing (Amnesia). Puzzles are also good addition if they are used properly (Completing a puzzle can be harder when you are afraid that the monster can break the door that is between you and it). Removing the ability to run can make escaping the monster more intense but it can also be a bad thing. And remember to adjust the speed of running. There isnt anything scary about running scenes if you are so fast that you could have rocket boots on and you could hardly see the difference.
Dont copy too much and be original. Monsters are less scary if they all are the same guy whit different haircut. And dont copy something from another game (Directly or non-directly) because monster and the game loses lot of potential because player has already seen the monster somewhere else.
Sounds:
Make monsters footsteps, breathing, ambiances, screams, punches etc. sound realistic. This gives the feeling that you are actually in the game. You can also make some unnatural voices to monster (Kitten roaring?)
And what comes to music pick the right type for the right moments. Something fast for action scenes, scary for normal moments. And DONT use dubstep! Unless you use it as infinite loop to drive the player crazy. Whispering, howls, animal sounds, sound of stuff breaking as a ambiances.
These are just a few examples to what you can do.
Hopefully you liked this and it helped you and gave you some ideas! Btw can someone post a drawing from that kitten like you imagine it?
Btw im looking for Portal 2 maps (any genre but i would like horror) and an intro for my youtube channel. Channel can be found by searching Mrpaska11 at youtube.
Environment:
What are most horror games like? Dark. Why? Because sunshine and well light up places are not threatening (Because most dangerous predators were hunting at night when we used to use sticks as a weapon). Darkness gives the the right mood and can be used to improve the scare (red eyes in the dark are much scarier that just red eyes hangining around. Same applies to monsters). And most scares can be improved whit darkness. Nothing is more scary than seeing something moving in the darkness where you have to go ( Monsters or parts of it/them).
You should still be careful about how you use lighting and shadows. If its too dark, player might miss some scares because its too dark to see. If its too bright the scare can lose its scarynes. And keep in mind that flashing lights can be scary too (Hospital whit blood on the walls and flickering lights) if timed right.
Monsters:
Making a monster isnt that hard. Take a human ad blood here and there and its done. But if you want to make it more advanced you have to do little more than that.
Most horror monsters are ugly and look a little like humans. This is scary because human brain is developed to recognize other humans. If something looks and acts little bit like human but still isnt human (Bro, zombie,skeletons) its scary because we cant know if the thing is friendly or not and therefore brain does not know how to react.
For an example the Bro would not be scary if it were beautiful. There are some beautiful and cute monsters in horror games but they usually act, move and speak strangely (Head shaking monsters from Afraid of monsters would not be so scary if they didnt shake their head). Good tactic is to make something look cute and then make it transfrom into something horrible.
Heres an example: Image a kitten. Its sitting it back towards you. Suddenly it turns its head 180 degrees, it stares at you whit its red eyes and starts to drool maggots and worms from its mouth. Then it stands up on its back legs, turns and starts to walk towards you.
Scare scenes and gameplay: Jumpscares. Every horror game has jumpscares. They are good for almost any purpose. But dont use them too much. Do something different. Be original.Just heavy breathing at the right time can scare the shit out of a player. Use mentally horrible stuff carefully because it can traumatize someone for a lifetime (As a example you force the player to kill babies.)
Remember to leave something for the imagination too. Monsters dont look so scary if you see them all the time (Imagine the kitten take a dump or drink its morning coffee. Not so scary now.) If there is something whit red eyes hiding in the air vent let it be like that. Everything does not need an explanation.
Sometimes removing the ability to fight against the monsters is a good thing (Amnesia). Puzzles are also good addition if they are used properly (Completing a puzzle can be harder when you are afraid that the monster can break the door that is between you and it). Removing the ability to run can make escaping the monster more intense but it can also be a bad thing. And remember to adjust the speed of running. There isnt anything scary about running scenes if you are so fast that you could have rocket boots on and you could hardly see the difference.
Dont copy too much and be original. Monsters are less scary if they all are the same guy whit different haircut. And dont copy something from another game (Directly or non-directly) because monster and the game loses lot of potential because player has already seen the monster somewhere else.
Sounds:
Make monsters footsteps, breathing, ambiances, screams, punches etc. sound realistic. This gives the feeling that you are actually in the game. You can also make some unnatural voices to monster (Kitten roaring?)
And what comes to music pick the right type for the right moments. Something fast for action scenes, scary for normal moments. And DONT use dubstep! Unless you use it as infinite loop to drive the player crazy. Whispering, howls, animal sounds, sound of stuff breaking as a ambiances.
These are just a few examples to what you can do.
Hopefully you liked this and it helped you and gave you some ideas! Btw can someone post a drawing from that kitten like you imagine it?
Btw im looking for Portal 2 maps (any genre but i would like horror) and an intro for my youtube channel. Channel can be found by searching Mrpaska11 at youtube.
The post was edited 1 time, last by Mrpaska11 ().