I was thinking about that Pizza Delivery game which, while by no means a masterpiece, seemed to have more potential than it actually capitalized on ("I feel a strange presence behind me..." was actually a pretty cool moment). As such, my sense is that, while a scary game can be sustained by even incredibly terrible graphics, inconsistency in graphical quality is pretty fatal. That is, the game could have been frightening even though the pizza looked like this:
But not after the Pizza already looked like this:
(which despite only being a vaguely pizza-shaped, incorrectly shaded model with photograph of a pizza as its texture, looks a lot more like what it's supposed to be). In fact, this is so jarring and confusing that I can't help but wonder if it was intentional somehow.
Do you agree? Are there other graphical problems that you think can completely ruin an otherwise-mostly-reasonable game?

But not after the Pizza already looked like this:

(which despite only being a vaguely pizza-shaped, incorrectly shaded model with photograph of a pizza as its texture, looks a lot more like what it's supposed to be). In fact, this is so jarring and confusing that I can't help but wonder if it was intentional somehow.
Do you agree? Are there other graphical problems that you think can completely ruin an otherwise-mostly-reasonable game?