Kingpin is a tale of revenge. Take control of a street gang
and order your recruits to attack, defend or even do a little
safe-cracking to pick up some needed cash. Use that cash to buy nastier
weapons and take down your punk enemies in this intense first-person
shooter. Being the Kingpin is half attitude and all action.
Start your own gang and recruit right from the streets. If a new
gang member turns out to be a punk, blast him and make room for new
ones. Move up in the world, but watch out for the Kingpin; eventually
you're going to have to take him on.
Somewhere in a past that never crossed paths with the future
lies the world of the Kingpin. Burned out buildings and urban decay are
the landscape. Local gangs roam the streets, protecting their turf and
scoping out opportunities
Background
Set in a quasi-retro time period, Kingpin features a mix of 1930s art deco
crossed with modern technology and ideas. Many inventions are conveyed
through an art deco style design, like helicopters and monorail
networks. The setting is described by the game manual as a "past that never happened".
Set in a city, the world of Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a dystopia where the population consists entirely of criminal elements, prostitutes, and transients.
It is here that the player character has been left, after being beaten
up by some thugs under the employ of Nikki Blanco, one of the Kingpin's
lieutenants. For some reason not explained within the game, Nikki Blanco
wants the player out of his territory for good, and the beating is a
warning that should he ever return, he can expect much worse.
Kingpin is a game about revenge. Picking up a piece of lead
piping as a makeshift weapon, the player plots against Nikki and the
Kingpin himself. The player's rise to prominence, and his lust for
revenge will take him through various areas of the city: from chemical plants through to steel mills and train yards, and eventually onto Radio City, home of the Kingpin's headquarters.
The game was influenced by the film Pulp Fiction and featured many lines of dialogue from the movie.
Gameplay
Gameplay in Kingpin was most noted for its profanity laden
dialog and its graphic depiction of violence. An idea incorporated into
the game was that of area-specific damage: a shot to the head deals more
damage than a shot on the leg. To complement this, each game character
also has a deformable skin, which indicates where and how badly the
character had been injured. Injured characters also bleed, and leave a
blood trail making it easier to follow them. Instead of having a
universal armor value for the player, armor is split into three
different types, helmet, body armor and leggings, with separate values
for each one.
Another innovative feature of the game is the use of weapon
modifications. Various mods can be used to upgrade the weapons in the
game. The pistol, for example, can be modified to increase its
firepower, or its rate of fire, among other things.
Kingpin also features heavy NPC
interaction for a first-person shooter; the player can interact with
NPCs and choose between positive or negative responses. This can lead to
various outcomes such as gleaning new information, hiring gang members,
or provoking an enemy into attacking. The NPC response to the player
also takes into account whether the player's gun is holstered or not.
Some areas, such as bars and clubs, which acted as hubs for the
chapters, force the player to lower his weapon. The player can also hire
gang members to join him, and in some cases this is necessary as the
player would need an AI character's specific skill.
Another new feature is the introduction of cash. Fallen enemies can
be searched for cash, which can then be used to purchase weapons and
ammunition at the Pawn-O-Matic, a shop found in every chapter. Cash can
also be used to hire gang members.
You can buy it from steam store.steampowered.com/app/38430/
and order your recruits to attack, defend or even do a little
safe-cracking to pick up some needed cash. Use that cash to buy nastier
weapons and take down your punk enemies in this intense first-person
shooter. Being the Kingpin is half attitude and all action.
Start your own gang and recruit right from the streets. If a new
gang member turns out to be a punk, blast him and make room for new
ones. Move up in the world, but watch out for the Kingpin; eventually
you're going to have to take him on.
Somewhere in a past that never crossed paths with the future
lies the world of the Kingpin. Burned out buildings and urban decay are
the landscape. Local gangs roam the streets, protecting their turf and
scoping out opportunities
Background
Set in a quasi-retro time period, Kingpin features a mix of 1930s art deco
crossed with modern technology and ideas. Many inventions are conveyed
through an art deco style design, like helicopters and monorail
networks. The setting is described by the game manual as a "past that never happened".
Set in a city, the world of Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a dystopia where the population consists entirely of criminal elements, prostitutes, and transients.
It is here that the player character has been left, after being beaten
up by some thugs under the employ of Nikki Blanco, one of the Kingpin's
lieutenants. For some reason not explained within the game, Nikki Blanco
wants the player out of his territory for good, and the beating is a
warning that should he ever return, he can expect much worse.
Kingpin is a game about revenge. Picking up a piece of lead
piping as a makeshift weapon, the player plots against Nikki and the
Kingpin himself. The player's rise to prominence, and his lust for
revenge will take him through various areas of the city: from chemical plants through to steel mills and train yards, and eventually onto Radio City, home of the Kingpin's headquarters.
The game was influenced by the film Pulp Fiction and featured many lines of dialogue from the movie.
Gameplay
Gameplay in Kingpin was most noted for its profanity laden
dialog and its graphic depiction of violence. An idea incorporated into
the game was that of area-specific damage: a shot to the head deals more
damage than a shot on the leg. To complement this, each game character
also has a deformable skin, which indicates where and how badly the
character had been injured. Injured characters also bleed, and leave a
blood trail making it easier to follow them. Instead of having a
universal armor value for the player, armor is split into three
different types, helmet, body armor and leggings, with separate values
for each one.
Another innovative feature of the game is the use of weapon
modifications. Various mods can be used to upgrade the weapons in the
game. The pistol, for example, can be modified to increase its
firepower, or its rate of fire, among other things.
Kingpin also features heavy NPC
interaction for a first-person shooter; the player can interact with
NPCs and choose between positive or negative responses. This can lead to
various outcomes such as gleaning new information, hiring gang members,
or provoking an enemy into attacking. The NPC response to the player
also takes into account whether the player's gun is holstered or not.
Some areas, such as bars and clubs, which acted as hubs for the
chapters, force the player to lower his weapon. The player can also hire
gang members to join him, and in some cases this is necessary as the
player would need an AI character's specific skill.
Another new feature is the introduction of cash. Fallen enemies can
be searched for cash, which can then be used to purchase weapons and
ammunition at the Pawn-O-Matic, a shop found in every chapter. Cash can
also be used to hire gang members.
You can buy it from steam store.steampowered.com/app/38430/