I really didn't know where to put this in, so if its in the wrong place sorry.
So when I was bored in CryEngine 3 I started to port a few models from Amnesia to CryEngine 3. (Stephano :3)
I had to generate new Normal maps for most of them, as Amnesia's ones don't cut it. I tried to get Parallax Mapping working, but between you and me, HPL2's Parallax is better than CryEngine 3's, But if us non-commercial SDKers get our hands on Tessellation Ill be sure to try it out on the wall's model.
So what do you think? Is it worth porting over a few more models and recreating a level from Amnesia for the Lulz?
So when I was bored in CryEngine 3 I started to port a few models from Amnesia to CryEngine 3. (Stephano :3)
I had to generate new Normal maps for most of them, as Amnesia's ones don't cut it. I tried to get Parallax Mapping working, but between you and me, HPL2's Parallax is better than CryEngine 3's, But if us non-commercial SDKers get our hands on Tessellation Ill be sure to try it out on the wall's model.
So what do you think? Is it worth porting over a few more models and recreating a level from Amnesia for the Lulz?


And yes I am assigning it in the .qc file but it just wont work :L Im gonna try a few more times. As for MikuMikuDance Models, I wouldnt know seeing as Iv never worked with them. I guess if I can convert them into a more usable format, then yes mabye