This is just some ramblings I have on the subject. Amnesia was amazing. And by Amnesia, I mean the actual game, the story game, as opposed to all of the maps and mods. But since then, generally I have been disappointed with the field when it comes to horror games; nothing scares me anymore, not even really Amnesia, since I'm used to it.
What frustrates me is that what a lot of indie horror games I see do are miss the subtle things that make a good, effective horror game, and go for the cheap scares. This would be your Slender: it's entirely a game that is nothing but jumps cares. Very little refinement. Generally no story to hook the player, or very simple ones in the spinoff games.
A lot of indie horror games, like this, like finesse, and if there is ever one genre where you absolutely have to pull off subtleties and fine tune your game and spend time getting it right, from art to sound design to gameplay design to everything else, it is a horror game, because if anything the lesson Amnesia should teach us is that horror games are at their best when they're driven by mood and atmosphere and intrique, not cheap jumpscares. Amnesia didn't have to rely on jumoscares because everything else, sound design, visual design, story presentation, was fine tuned to create and extremely scary atmosphere.
Or you have unrefined games on the other end of the spectrum, like your Anna, that try to be all atmosphere but aren't well tuned and are confusing and nonsensical in both story and puzzles - a game that feels like it was thrown together quickly and cheaply (even though it probably wasn't, I'm hoping!).
Anyway, I'm just disheartened that it seems like indie game developers are focusing on jumps cares, or just making mods for already good games rather than thinking up something new, and not putting time so much into long term, original projects. I haven't been scared since Amnesia and I expect the sequel will be the scariest thing I play for a long time when it comes out. I just kind of want more horror games that are on Amnesia's level made by people committing a lot of time into making a truly ambitious project, rather than relying on cheap scare tactics or just riding on the coattails of existing games! As an aspiring game designer and artist myself, I hope to make those sorts of more ambitious horror games someday like Amnesia that are unique and stand alone, but that aspiration is a ways from now.
Anyway, time to get off the soapbox!
What frustrates me is that what a lot of indie horror games I see do are miss the subtle things that make a good, effective horror game, and go for the cheap scares. This would be your Slender: it's entirely a game that is nothing but jumps cares. Very little refinement. Generally no story to hook the player, or very simple ones in the spinoff games.
A lot of indie horror games, like this, like finesse, and if there is ever one genre where you absolutely have to pull off subtleties and fine tune your game and spend time getting it right, from art to sound design to gameplay design to everything else, it is a horror game, because if anything the lesson Amnesia should teach us is that horror games are at their best when they're driven by mood and atmosphere and intrique, not cheap jumpscares. Amnesia didn't have to rely on jumoscares because everything else, sound design, visual design, story presentation, was fine tuned to create and extremely scary atmosphere.
Or you have unrefined games on the other end of the spectrum, like your Anna, that try to be all atmosphere but aren't well tuned and are confusing and nonsensical in both story and puzzles - a game that feels like it was thrown together quickly and cheaply (even though it probably wasn't, I'm hoping!).
Anyway, I'm just disheartened that it seems like indie game developers are focusing on jumps cares, or just making mods for already good games rather than thinking up something new, and not putting time so much into long term, original projects. I haven't been scared since Amnesia and I expect the sequel will be the scariest thing I play for a long time when it comes out. I just kind of want more horror games that are on Amnesia's level made by people committing a lot of time into making a truly ambitious project, rather than relying on cheap scare tactics or just riding on the coattails of existing games! As an aspiring game designer and artist myself, I hope to make those sorts of more ambitious horror games someday like Amnesia that are unique and stand alone, but that aspiration is a ways from now.
Anyway, time to get off the soapbox!