Hello everyone! I was working on a 3D RPG game for the pc and iphone using agk. Since agk runs on opengl, it supports glsl shaders. I have worked a little with the syntax of the coding, but I have never found out a way to make a water shader for an object (like a square surface) work.
The water shader would have two parts ( I almost got the first part working):
1. make waves on the surface
2. make it reflect objects
For the first shader I sort of got it to make different wave type motions, but it tends to move in one huge uniform movement... got the shader idea from wavy grass (another shader I did). I thank anyone who can help! *brofist*
The water shader would have two parts ( I almost got the first part working):
1. make waves on the surface
2. make it reflect objects
For the first shader I sort of got it to make different wave type motions, but it tends to move in one huge uniform movement... got the shader idea from wavy grass (another shader I did). I thank anyone who can help! *brofist*