I just found a unique game on Steam, and decided to share it here. I know, it's not really a game for PewDie, but I think it's a fun game to play and I think it's a good suggestion for bros.
So here it is..
Sine Mora is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture and published by Microsoft Studios. It was released on March 21, 2012 for the Xbox 360 via Xbox Live Arcade. The game is a 2.5D shooter; gameplay is restricted to two axes while the environment is rendered in 3D. The setting has been described as diesel punk inspired and features anthromorphic characters.
The game was well received by critics, with aggregate scores of 84.05% at GameRankings and 83/100 at Metacritic,
two video game review aggregators. Critics found the story confusing,
but praised the overall gameplay. Specifically the shoot 'em up
mechanic, time-based mechanic and boss battles received high marks.
Reviewers also lauded the game's visuals.
Gameplay:
Sine Mora is a side scrolling shoot 'em up
game. The player controls an airplane in along two axes while attacking
enemies. The gameplay world is rendered in 3D, and at key points an
in-game cutscene plays in which the camera and plane move. These are
often transitions into another part of the gameplay world, but are also
used to give the player a new perspective for things such as boss battles.[1]
The plane's primary weapons can be upgraded, and players are equipped
with a limited-use, more powerful secondary weapon to eliminate more
on-screen enemies at one time.[2]
Consecutive kills with the primary weapon will increase the game's
score multiplayer, while use of the secondary weapon will reset the
multiplier. The player's final score is determined by a number of
factors including kills, damage taken, and powerups collected.[2]
As the game is marketed as a bullet hell
shooter it features four difficulties: normal, challenging, hard and
insane. The normal difficulty reduces the on-screen ordnance from
enemies, while the insane difficulty is geared towards those who are
veterans the genre. In this difficulty the ordnance on the screen is
much higher, forcing a greater difficulty level.[3]
In addition, four game modes are included: Story, Arcade, Score Attack,
and Boss Training. Story mode is the primary mode of the game and
allows the player to see the narrative as the game progresses. On the
standard difficulty players are given eight continues, while the Insane
difficulty yields only five. Completing levels on the more challenging
difficulty unlocks an alternate narrative.[2]
Arcade mode removes the narrative cutscenes and limits the player to
only three continues. Score Attack mode allows players to replay any
stage previously completed with only one life. The objective is to
achieve the highest score possible and complete the stage. Players do
not progress to the next stage after completion in this mode. Boss
Training allows players to practice and/or replay any unlocked boss
battles. Continues in this mode are unlimited.[2]
Sine Mora does not use a traditional player health
mechanic. It instead plays on the aspect of time. Each level is given a
set amount of time which continues to tick downwards. Taking damage
will temporarily speed up this process, while eliminating enemies will
add time back.[4] Powerups in the game can provide bonuses such as shielding, extra time, and upgraded weapon.[4]
Players can choose from multiple characters and planes, and the
combination of choices determines the vital statistics during play.
Characters are not tied to a specific plane, rather characters and
planes each have unique attributes, the combination of which determines
the statistics.[4]
Steam: store.steampowered.com/app/207040/
Official SIte: sinemoragame.com/
This game also available for PC (November 9th), PS3 (November 21st) and PlayStation Vita (November 21st)
Screenshots:
Video:
[media]http://www.youtube.com/watch?v=RKClqJ00-G8[/youtube
So here it is..

Sine Mora is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture and published by Microsoft Studios. It was released on March 21, 2012 for the Xbox 360 via Xbox Live Arcade. The game is a 2.5D shooter; gameplay is restricted to two axes while the environment is rendered in 3D. The setting has been described as diesel punk inspired and features anthromorphic characters.
The game was well received by critics, with aggregate scores of 84.05% at GameRankings and 83/100 at Metacritic,
two video game review aggregators. Critics found the story confusing,
but praised the overall gameplay. Specifically the shoot 'em up
mechanic, time-based mechanic and boss battles received high marks.
Reviewers also lauded the game's visuals.
Gameplay:
Sine Mora is a side scrolling shoot 'em up
game. The player controls an airplane in along two axes while attacking
enemies. The gameplay world is rendered in 3D, and at key points an
in-game cutscene plays in which the camera and plane move. These are
often transitions into another part of the gameplay world, but are also
used to give the player a new perspective for things such as boss battles.[1]
The plane's primary weapons can be upgraded, and players are equipped
with a limited-use, more powerful secondary weapon to eliminate more
on-screen enemies at one time.[2]
Consecutive kills with the primary weapon will increase the game's
score multiplayer, while use of the secondary weapon will reset the
multiplier. The player's final score is determined by a number of
factors including kills, damage taken, and powerups collected.[2]
As the game is marketed as a bullet hell
shooter it features four difficulties: normal, challenging, hard and
insane. The normal difficulty reduces the on-screen ordnance from
enemies, while the insane difficulty is geared towards those who are
veterans the genre. In this difficulty the ordnance on the screen is
much higher, forcing a greater difficulty level.[3]
In addition, four game modes are included: Story, Arcade, Score Attack,
and Boss Training. Story mode is the primary mode of the game and
allows the player to see the narrative as the game progresses. On the
standard difficulty players are given eight continues, while the Insane
difficulty yields only five. Completing levels on the more challenging
difficulty unlocks an alternate narrative.[2]
Arcade mode removes the narrative cutscenes and limits the player to
only three continues. Score Attack mode allows players to replay any
stage previously completed with only one life. The objective is to
achieve the highest score possible and complete the stage. Players do
not progress to the next stage after completion in this mode. Boss
Training allows players to practice and/or replay any unlocked boss
battles. Continues in this mode are unlimited.[2]
Sine Mora does not use a traditional player health
mechanic. It instead plays on the aspect of time. Each level is given a
set amount of time which continues to tick downwards. Taking damage
will temporarily speed up this process, while eliminating enemies will
add time back.[4] Powerups in the game can provide bonuses such as shielding, extra time, and upgraded weapon.[4]
Players can choose from multiple characters and planes, and the
combination of choices determines the vital statistics during play.
Characters are not tied to a specific plane, rather characters and
planes each have unique attributes, the combination of which determines
the statistics.[4]
Steam: store.steampowered.com/app/207040/
Official SIte: sinemoragame.com/
This game also available for PC (November 9th), PS3 (November 21st) and PlayStation Vita (November 21st)
Screenshots:


Video:
[media]http://www.youtube.com/watch?v=RKClqJ00-G8[/youtube
The post was edited 2 times, last by DarkRaven13 ().