In From Dust, players assume a god-like first-person
perspective from which they manipulate an archipelago environment in an effort
to save, and enlighten, a nomadic tribe. With a spherical cursor, the user
controls certain types of matter - namely soil, lava and water - in real time.
Lava cools to form solid rock, vegetation propagates in soil and spreads
naturally once a village is built, and moving water quickly erodes terrain.
Physical changes to the world occur extremely rapidly, allowing players to
restructure islands within minutes.
Campaigns in From Dust are structured as a sequence of
missions, whereby completing certain objectives expedites the tribe's progress
and bestows additional powers, such as the capacity to jellify water. Tribal
shamans alert the player to natural disasters, notably tsunamis and volcanic
eruptions, shortly before they occur. These disasters can be inhibited through
creative, physical manipulation of the environment: a tsunami can be jellified,
wildfires extinguished, and lava flows diverted. Although there is no 'explicit
sandbox' mode, Chahi stated that each mission features a distinct map, which
the player can return to and manipulate further. The closest thing to a
"sandbox mode" is the game's final level, where you can create the
world however you want until you must place the final totem. The game does not
force you to place the final totem, so the player can continue to shape the
world for as long as he/she please
Ubisoft published the game on Xbox 360, 27 July 2011 as a
part of XBLA Summer of Arcade event. The PC version was originally scheduled to
be released at the same time but was delayed to August 17 due to undisclosed
reasons. A PlayStation 3 version was released on the PlayStation Network in
September 2011. On 7 March 2012, Ubisoft announced that the game will be made
available as a browser game for Google Chrome.
Trailer
Steam ---> store.steampowered.com/app/33460/
perspective from which they manipulate an archipelago environment in an effort
to save, and enlighten, a nomadic tribe. With a spherical cursor, the user
controls certain types of matter - namely soil, lava and water - in real time.
Lava cools to form solid rock, vegetation propagates in soil and spreads
naturally once a village is built, and moving water quickly erodes terrain.
Physical changes to the world occur extremely rapidly, allowing players to
restructure islands within minutes.

Campaigns in From Dust are structured as a sequence of
missions, whereby completing certain objectives expedites the tribe's progress
and bestows additional powers, such as the capacity to jellify water. Tribal
shamans alert the player to natural disasters, notably tsunamis and volcanic
eruptions, shortly before they occur. These disasters can be inhibited through
creative, physical manipulation of the environment: a tsunami can be jellified,
wildfires extinguished, and lava flows diverted. Although there is no 'explicit
sandbox' mode, Chahi stated that each mission features a distinct map, which
the player can return to and manipulate further. The closest thing to a
"sandbox mode" is the game's final level, where you can create the
world however you want until you must place the final totem. The game does not
force you to place the final totem, so the player can continue to shape the
world for as long as he/she please

Ubisoft published the game on Xbox 360, 27 July 2011 as a
part of XBLA Summer of Arcade event. The PC version was originally scheduled to
be released at the same time but was delayed to August 17 due to undisclosed
reasons. A PlayStation 3 version was released on the PlayStation Network in
September 2011. On 7 March 2012, Ubisoft announced that the game will be made
available as a browser game for Google Chrome.
Trailer
Steam ---> store.steampowered.com/app/33460/