1. Pid
Pid
emphasizes manipulation of the environment and rules of the world. In
the game, the main character arrives on a planet of robot-like workers,
who are called back to work once the main character arrives. The game
will feature some sort of economy featuring special items purchasable
from vending machines throughout the game. Gravity puzzles are the
game's primary focus, though a sort of stealth sequence will appear in
the level "Stages." Adventure-game style puzzles feature in a more
story-based role, though their inclusion will be somewhat. The game also
supports co-op play.
The gameplay was conceived first through use of paper cut-outs, followed by prototypical builds of the game.
The game was released on October 31st, 2012 on PSN, XBLM, and PC via Steam and Gog.
Gameplay:
Pid
is a puzzle-platformer with its core mechanic of throwing around a orb
called a beam that creates gravity wells. Two beams can be created at
any one time, and can be cancelled on command. These beams levitate the
player, objects, and enemies off surfaces and can be used on various
angles. Beams can't be used on blue floors or enemies. Beams can be
thrown onto the funnel of funnel robots to destroy them.
Members of Might and Delight also worked on Bionic Commando Rearmed, so larger-than-life bosses can be expected at the end of each level.
The
game also features a two-player co-op mode where the second player is
Audrey. Both Kurt and Audrey must work together to get past obstacles
and can compete against each other.
There are certain robots with CCTV-like cameras that need to be avoided by stealth.
Kurt,
the protagonist, carries a backpack that collects items like bombs,
vests, music boxes and more. The player can collect stars as currency to
use at stations to refill these items in Kurt's backpack. With a full
vest on, Kurt can only take two hits. The instant checkpoints set the
player back right to that screen like Super Meat Boy.
There are hidden collectibles such as ticket souvenirs to collect.
There's a normal and hard difficulty. Hard difficulty is unlocked when the game is completed once.
Screenshots:
Video:
Official Site:
pidgame.com/
2. N / N+
Gameplay:
In N, the player controls a ninja
who navigates tile-based levels while simultaneously avoiding hazards,
collecting gold, and eventually opening an exit door which completes the
level. Gameplay involves four keys — a move-left key (default left
arrow), a move-right key (default right arrow), jumping (default shift
key), and suicide (default k key). Combination of these moves on various
types of terrain allows the ninja to perform a variety of movements,
such as jumping from wall to wall, climbing up vertical inclines, and
sliding down steep surfaces.
As of version 1.4, N contains one hundred episodes (numbered 00 – 99). Each episode features five levels (numbered 0 – 4). N has a total of 500 maps, 450 of which are made by Metanet Software.
The remaining 50 levels are user levels hand-picked by Metanet. The
goal of each level is to trigger the switch and exit through the door it
opens within the time limit. Some levels have more than one exit and
associated switch, giving the player more freedom to decide his route
and method of completing the map.
Each episode is given a cumulative time limit. At the beginning of
level 0, the player is given 90 seconds to complete the next five
levels. The episode's time limit can be increased by collecting gold,
which adds two seconds per piece. The time left at the end of each level
carries over to the next level. The only exception is the final level,
in which the time left becomes that episode's score.
N also contains a feature that adds support for custom, user-made levels. This is done through a built-in level editor called NEd,
or the "N Editor". For version 1.4, Metanet selected a handful of
fan-made maps that are given to players with the game's download. Levels
can be added into a game by modifying a text file accompanying the game
that contains user level data. The most significant difference about
user levels is that they do not support N's episode structure.
Objects
Video:
Official Site + Download:
thewayoftheninja.org/
3. Painkiller: Hell and Damnation (This one will likely rejected, because Painkiller is already suggested before, but I'm not sure if it's count for all games in the series or not)
Painkiller: Hell & Damnation is a remake of the first-person shooter video game Painkiller, developed by The Farm 51 and published by Nordic Games. Painkiller: Hell & Damnation was released on October 31, 2012 for PC and is set to release for PlayStation 3 and Xbox 360 in January 2013.
Gameplay:
The player has to get through each level, from start to finish, by
slaughtering countless monsters. The game is divided into several
chapters, each with several levels. Each level presents a new location
with various themes and includes castles, monasteries, graveyards, and
more. Several classic weapons will be returning including the
Painkiller, the stakethrower, the shotgun, and the electrodriver,
however, new guns will also be available such as the Soulcatcher, a.k.a.
the Small Sucking Gun, which shoots saw blades in primary firing mode
and sucks the souls out of the enemies with its secondary firing.[3]
Painkiller: Hell & Damnation will also add several multiple modes
to the series. The entire single-player campaign can be played by two
people and the level of difficulty adjusts in accordance with the 2
players, either through the number of enemies or the amount of hit
points.[3] In survival mode, up to eight players battle for survival in a limited area of one map.[3] Endless waves of enemy hordes will attack the player or players. Other player vs player based game modes include deathmatch, team deathmatch, capture the flag and duels.[3]
Screenshot:
Video:
Official SIte:
painkillergame.com/agegate.php

Pid
emphasizes manipulation of the environment and rules of the world. In
the game, the main character arrives on a planet of robot-like workers,
who are called back to work once the main character arrives. The game
will feature some sort of economy featuring special items purchasable
from vending machines throughout the game. Gravity puzzles are the
game's primary focus, though a sort of stealth sequence will appear in
the level "Stages." Adventure-game style puzzles feature in a more
story-based role, though their inclusion will be somewhat. The game also
supports co-op play.
The gameplay was conceived first through use of paper cut-outs, followed by prototypical builds of the game.
The game was released on October 31st, 2012 on PSN, XBLM, and PC via Steam and Gog.
Gameplay:
Pid
is a puzzle-platformer with its core mechanic of throwing around a orb
called a beam that creates gravity wells. Two beams can be created at
any one time, and can be cancelled on command. These beams levitate the
player, objects, and enemies off surfaces and can be used on various
angles. Beams can't be used on blue floors or enemies. Beams can be
thrown onto the funnel of funnel robots to destroy them.
Members of Might and Delight also worked on Bionic Commando Rearmed, so larger-than-life bosses can be expected at the end of each level.
The
game also features a two-player co-op mode where the second player is
Audrey. Both Kurt and Audrey must work together to get past obstacles
and can compete against each other.
There are certain robots with CCTV-like cameras that need to be avoided by stealth.
Kurt,
the protagonist, carries a backpack that collects items like bombs,
vests, music boxes and more. The player can collect stars as currency to
use at stations to refill these items in Kurt's backpack. With a full
vest on, Kurt can only take two hits. The instant checkpoints set the
player back right to that screen like Super Meat Boy.
There are hidden collectibles such as ticket souvenirs to collect.
There's a normal and hard difficulty. Hard difficulty is unlocked when the game is completed once.
Screenshots:

Video:
Official Site:
pidgame.com/
2. N / N+
Gameplay:
In N, the player controls a ninja
who navigates tile-based levels while simultaneously avoiding hazards,
collecting gold, and eventually opening an exit door which completes the
level. Gameplay involves four keys — a move-left key (default left
arrow), a move-right key (default right arrow), jumping (default shift
key), and suicide (default k key). Combination of these moves on various
types of terrain allows the ninja to perform a variety of movements,
such as jumping from wall to wall, climbing up vertical inclines, and
sliding down steep surfaces.
As of version 1.4, N contains one hundred episodes (numbered 00 – 99). Each episode features five levels (numbered 0 – 4). N has a total of 500 maps, 450 of which are made by Metanet Software.
The remaining 50 levels are user levels hand-picked by Metanet. The
goal of each level is to trigger the switch and exit through the door it
opens within the time limit. Some levels have more than one exit and
associated switch, giving the player more freedom to decide his route
and method of completing the map.
Each episode is given a cumulative time limit. At the beginning of
level 0, the player is given 90 seconds to complete the next five
levels. The episode's time limit can be increased by collecting gold,
which adds two seconds per piece. The time left at the end of each level
carries over to the next level. The only exception is the final level,
in which the time left becomes that episode's score.
N also contains a feature that adds support for custom, user-made levels. This is done through a built-in level editor called NEd,
or the "N Editor". For version 1.4, Metanet selected a handful of
fan-made maps that are given to players with the game's download. Levels
can be added into a game by modifying a text file accompanying the game
that contains user level data. The most significant difference about
user levels is that they do not support N's episode structure.
Objects

Video:
Official Site + Download:
thewayoftheninja.org/
3. Painkiller: Hell and Damnation (This one will likely rejected, because Painkiller is already suggested before, but I'm not sure if it's count for all games in the series or not)

Painkiller: Hell & Damnation is a remake of the first-person shooter video game Painkiller, developed by The Farm 51 and published by Nordic Games. Painkiller: Hell & Damnation was released on October 31, 2012 for PC and is set to release for PlayStation 3 and Xbox 360 in January 2013.
Gameplay:
The player has to get through each level, from start to finish, by
slaughtering countless monsters. The game is divided into several
chapters, each with several levels. Each level presents a new location
with various themes and includes castles, monasteries, graveyards, and
more. Several classic weapons will be returning including the
Painkiller, the stakethrower, the shotgun, and the electrodriver,
however, new guns will also be available such as the Soulcatcher, a.k.a.
the Small Sucking Gun, which shoots saw blades in primary firing mode
and sucks the souls out of the enemies with its secondary firing.[3]
Painkiller: Hell & Damnation will also add several multiple modes
to the series. The entire single-player campaign can be played by two
people and the level of difficulty adjusts in accordance with the 2
players, either through the number of enemies or the amount of hit
points.[3] In survival mode, up to eight players battle for survival in a limited area of one map.[3] Endless waves of enemy hordes will attack the player or players. Other player vs player based game modes include deathmatch, team deathmatch, capture the flag and duels.[3]
Screenshot:


Video:
Official SIte:
painkillergame.com/agegate.php