This is the thread for Discussing/helping eachother with Danmakufu scripting.
Not sure if anyone here is interested in this or have heard about it before.
The thing you script, is this:
There is some tutorials on the net if you want to read and learn.
shrinemaiden.org/forum/index.php?topic=385.0
Empty script file
Display Spoiler
#TouhouDanmakufu
#Title[...]
#Text[...]
#Player[FREE]
#ScriptVersion[2]
Script_Enemy_Main{
@Initialize{}
@MainLoop{}
@DrawLoop{}
@Background{}
@Finalize{}
}
//At top, Global Variables
//@Ini: Stuff That Loads upon spellcard
//@Main: Loop that always runs
//@Draw: Boss Appereance
//@Back: BG appereance
Adding functions of Danmakufu Script
Display Spoiler
//SetLife(Integer);
//SetMovePosition01(x,y,integer);
//CreateShot01(x,y,speed,direction,graphic,delay);
Graphics in Danmakufu Script
Display Spoiler
Black (0,0,0 RGB) Background of boss/player sprite becomes transparent
Use .png preferrably!
Not sure if anyone here is interested in this or have heard about it before.
The thing you script, is this:
There is some tutorials on the net if you want to read and learn.
shrinemaiden.org/forum/index.php?topic=385.0
Empty script file
#TouhouDanmakufu
#Title[...]
#Text[...]
#Player[FREE]
#ScriptVersion[2]
Script_Enemy_Main{
@Initialize{}
@MainLoop{}
@DrawLoop{}
@Background{}
@Finalize{}
}
//At top, Global Variables
//@Ini: Stuff That Loads upon spellcard
//@Main: Loop that always runs
//@Draw: Boss Appereance
//@Back: BG appereance
Adding functions of Danmakufu Script
//SetLife(Integer);
//SetMovePosition01(x,y,integer);
//CreateShot01(x,y,speed,direction,graphic,delay);
Graphics in Danmakufu Script
Black (0,0,0 RGB) Background of boss/player sprite becomes transparent
Use .png preferrably!
The post was edited 2 times, last by Br00tal ().