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Be carefull when trying to spawn things like cabnits, not every enitity can be spawned in like that. What you need to do is put the lantern where you want it to spawn in the level editor, untick "active" Now go into the script file and put this void OnStart() { AddEntityCollideCallback("Player", "Script_Area_1", "SpawnLantern", true, 1); } void SpawnLantern(string &in asParent, string &in asChild, int alState) { SetEntityActive("Lantern", true); SetEntityActive("Cabnit", true); }
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Quote from TimmyB1tch: “what is this "Blog" you speak of? (seriousely I have NOO idea what this is, thats texas for ya)” pewdiepie.net/index.php?page=UserBlogOverview
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Random chat quotes
PostAnd I remember xebaz saying he would stop people calling me a koala. But nope.
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Random chat quotes
PostDon't you dare change it again xebaz
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Random chat quotes
Post[11:25:00 PM] Xebaz: fuck you [11:25:00 PM] Flamez3: apparentley you are a retard [11:25:18 PM] Xebaz: Fuck you [11:26:05 PM] Flamez3: dont hate your superiors [11:26:29 PM] Xebaz: Fuck you [11:26:34 PM] Xebaz: don't make me block you :'D [11:26:38 PM] Flamez3: don't hate your elders [11:26:50 PM] Xebaz: Shaun [11:26:50 PM] Xebaz: the [11:26:51 PM] Xebaz: koala [11:27:15 PM] Flamez3: no disrespecting your elders bro [11:27:25 PM] Xebaz: Don't make me change your forum name to [11:27:28 PM | Edit…