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Hey I'm having trouble making this key go to a door which doesn't make sense for me, I have done this three times in a previous test map... If someone can take a look at it and tell me what the problem is please do. (note the key is key_1 and the door is firstdoor) void Onstart() { AddUseItemCallback("useexit", "key_1", "firstdoor", "UseKey",true); } void UseKey(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); }
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Hey I'm new to scripting and all that and I'm trying to learn but for now I'm just looking for stuff like you posted - thanks for the script btw. I was wondering if someone could help me with that jumpscare first though. I go into the game and all is well but when I walk into the area I know I placed the scare doesn't spawn (I used a hanging prisoner for this one) to make things easier I named them bro_1 and Jumpscare_1 as you did but it still doesn't happen. Maybe I just forgot something and yo…