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Almost forgot! There's a new Pre-Alpha of Tainted Fate for you to try out. There's hundreds of changes (the biggest ones are temporary enemies, weapons and events). This is the Pre-Alpha that was shown at the expo. Tainted Fate Pre-Alpha 5 for Windows: indiedb.com/games/taintedfate/…d-fate-prealpha-5-windows Tainted Fate Pre-Alpha 5 for Mac: indiedb.com/games/taintedfate/…inted-fate-prealpha-5-mac I will probably release one more Pre-Alpha before I start putting story elements into the game (tha…
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Hey people, we're back from the InfoGamer expo and wanted to share our experience. The expo was a blast! We showed off Tainted Fate and SickBrick and everybody loved it! Although exhausting as hell, it was really fun. We also sold more than a hundred SickBrick+TFate Alpha DVDs for Pay What You Want. Here's a short recap video to show you the atmosphere and highlights I managed to capture: youtu.be/9C5WcQkONts On sunday I was on the main stage giving a speech about how I got into game development…
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We've got some great news for you guys! This will be especially interesting for my Croatian bros here. I jumped at the opportunity to be at the Infogamer Expo here in Croatia from 14-th to 17-th November. We will be showing off Tainted Fate and giving away free games, t-shirts and the like. There will be loads of people there. Ubisoft and Wargaming are also coming I have started working on the stand already. Here's a sneak peek: 1387951_739485966078341_1786910726_n.jpg Of course we are also work…
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Yo. I'm bringing you big news about Tainted Fate. Tainted Fate is not a linear horror adventure anymore, it's an open world horror adventure. Wooo!!! The whole island will be one big map without loading times, there will be NPC side-quests, there will be day-night transitions, there will be sleeping until dawn in safehouses so the monsters don't bite you and there will be chainsaws. More about all that here: indiedb.com/games/taintedfate/…nted-fate-goes-open-world I hope you're as happy with thi…
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Whoah, glad you like it Greets people. Here's an update to what's been going on with the development of Tainted Fate, so if anyone's interested: indiedb.com/games/taintedfate/…ing-up-and-getting-better In short I acquired the domain misfitvillage.com and put tainted fate's blog\website there, you can also contact me at [email protected] now. As for the game: dynamic objects now make sounds when they fall and come in contact with stuff, I made a hand model to hold the lantern, a million ot…
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I apologise for resurrecting an old topic, still better than making a new one every two months when I have news Tainted Fate is coming along as planned and the further I'm getting in development, the better the game seems, which in turn gives me more motivation. Anyway, I was on TV talking about how I make games and stuff, so if anyone's interested in watching, here: youtu.be/0Km4oT7CKTQ It's in Croatian, but I put in english subtitles. They also did a 20 minute interview, but that takes a lot o…
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Just wanted you all to know that Indiegogo fucked me over and returned every contribution made to my Tainted Fate campaign two days after somebody would contribute. I would have made 1240$ if all had gone as it was supposed to, but instead I made 60$. Indiegogo blamed PayPal and said they're returning the money, PayPal blamed Indiegogo and said there's an error in their system. So that's that, I won't be using Indiegogo in this lifetime anymore. I'm still not giving up and am looking for potenti…
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Just wanted you all to know the Indiegog funding campaign for Tainted Fate failed But I'm not giving up. I'll make a new one tonight and I'll ask for 1500$ (that's half of what I asked for originally and can barely cover what I need for development). I will also opt for flexible funding (Indiegogo takes a bigger percentage from what I get, but I get the money even if I don't reach the goal). If I don't get that money, the game won't be as good as I envisioned it, but I'll develop it regardless a…