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Maps will be decent sized. That way people should be able to play differently everytime. My favorite part of one of the maps Farmland is the corn-field. People run into the cornfield to escape the demon, and there vision will be reduced greatly, and they can get lost. Imagine the demon flying around above, the human players disoriented and lost in the cornfield as he swoops down and picks them off one by one. Fun.
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Quote from 'Shikieiki Yamaxanadu: “ To be honest, the exact location of the player(s) shouldn't be spoiled, hence I mentioned the cone thingy.” It's still heavily up for discussion on how this will work. Which is something I'll have the testers weigh in on once we have something playable and ready to go.
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Quote from 'Shikieiki Yamaxanadu: “ EDIT : It would be cool if the demon would have some sort of echo locator when people are talking as it looks quite like a bat. It doesn't point directly to the player, but appear as a cone.” This is kind of what we're doing. If a player talks too much they'll appear for a short amount of time for the demon, since he is a bat. And I am using the voice-system that was used in Faceless, and other similar co-op horror games like No More Room In Hell, but with a l…
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Quote from Shikieiki Yamaxanadu: “Quote from Manio: “Quote from leonho97: “Quote from Shikieiki Yamaxanadu: “Why former lead of Faceless? :V” He probably has his own reasons why he dropped the project. It seems that there was another project that was dropped before Faceless which was Fragment.” Yep. I left because I lost interest in Slenderman, and would rather create something from my own head. My own original creation. My own monster. I had already begun slowly drifting away from Faceless befo…
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Quote from leonho97: “Quote from Shikieiki Yamaxanadu: “Why former lead of Faceless? :V” He probably has his own reasons why he dropped the project. It seems that there was another project that was dropped before Faceless which was Fragment.” Yep. I left because I lost interest in Slenderman, and would rather create something from my own head. My own original creation. My own monster. I had already begun slowly drifting away from Faceless before leaving, and it was a mutual agreement amongst mys…
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header.1.jpg First off, thanks to everyone here who was supporting Faceless while I was part of the development team. The game is still being made, and be sure to track the progress over here - [Click Here]. I left the development team due to a lack of interest with the Slenderman entity, and some mutual agreements with the now current lead, Adam. I've since decided to start my own, free-to-play, game using the Unreal Engine with my own monster creation, but give the horror genre a unique little…
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Not really, they have the right to ask people not to use the Source name in their game's title. Just like how the person who copy-righted the iOS app named "Slender" made Parsec add something after Slender. Hence why Slender is now called "Slender: The Eight Pages" and why we're called Faceless. It's just common courtesy to obey the wishes of someone who holds rights to something, or you know. Get sued.