Otter wrote:
So I was wondering if anyone had any level layout ideas?
I'm having trouble coming up with puzzles to fit the games mechanics properly.
Plenty of old games that I played had levels that almost entirely vertical. Some had rising water that the hero had to escape from, or time limits and Turrican even had ones on a jetpack. That could all make for interesting gameplay. Even if you use none of those things, you could make things fun with big drops, awkward jumps and long stretches between checkpoints.
Being chased is also a good idea. Any big monsters that Pewdie's fought in any games spring to mind? The big worm Colossus (#10/"Dirge")? The big spider from Limbo?
Ever thought about vehicle levels? Pewdie riding Abro! And Marzia riding CLOP!