I tried it out and it works pretty nicely. I'll post some of my thoughts about it. This will probably come across as unnecessarily harsh, but it's not because I think the overall product is bad; I actually think it's coming along quite nicely, but I figure it's better to share all the things I thought could be improved.
The map itself generally looks very attractive (although I laughed at "Maps/CliffsOfShitMainMap/map.map"). The only things I wasn't as enthused about were the fact that some of the models were much lower-detail than others, as were some of the textures. I suspect some of the objects are still placeholders and I generally didn't find this too distracting.
I think some of the rendering effects could potentially use a bit of fine-tuning, in particular the SSAO and radial blur light rays work correctly but probably could be made more attractive by adjusting some parameters.
The controls felt a little bit sluggish, both looking and moving, even when I held down the "shift" key to run. In fact, all of the physics seemed a bit slow, from objects tipping over to the player falling. Maybe the internal clock of the simulation is running more quickly than real time? Still, the presence of physics does a lot to give a sense of reality to the place. Also, the player doesn't seem to take fall damage. Normally I think fall damage is an annoying gameplay element, but I think it might help with the sense of realism to acknowledge it in some way if the player has just fallen hundreds of feet.
Ladder behavior seemed a little odd. Most noticeably I found at least one situation where I was able to magically continue climbing up past the end of the ladder. Also, I almost feel like using the 'w' key should allow me to keep climbing up even when I'm looking down, but the way it works now seems pretty defensible.
All in all it works quite well and it's definitely a good-sized map and it runs pretty smoothly.
The map itself generally looks very attractive (although I laughed at "Maps/CliffsOfShitMainMap/map.map"). The only things I wasn't as enthused about were the fact that some of the models were much lower-detail than others, as were some of the textures. I suspect some of the objects are still placeholders and I generally didn't find this too distracting.
I think some of the rendering effects could potentially use a bit of fine-tuning, in particular the SSAO and radial blur light rays work correctly but probably could be made more attractive by adjusting some parameters.
The controls felt a little bit sluggish, both looking and moving, even when I held down the "shift" key to run. In fact, all of the physics seemed a bit slow, from objects tipping over to the player falling. Maybe the internal clock of the simulation is running more quickly than real time? Still, the presence of physics does a lot to give a sense of reality to the place. Also, the player doesn't seem to take fall damage. Normally I think fall damage is an annoying gameplay element, but I think it might help with the sense of realism to acknowledge it in some way if the player has just fallen hundreds of feet.
Ladder behavior seemed a little odd. Most noticeably I found at least one situation where I was able to magically continue climbing up past the end of the ladder. Also, I almost feel like using the 'w' key should allow me to keep climbing up even when I'm looking down, but the way it works now seems pretty defensible.
All in all it works quite well and it's definitely a good-sized map and it runs pretty smoothly.